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A very special artistic event can be held with the “virtual” sculpture exhibition. Cellular phones can be used in this project to show the public square as if a non-existing sculpture has been located on it. However, the idea of amplifying the environment with virtual objects is not a new concept, the limited performance of the used visualizing devices requires developing faster and more effective algorithms for this purpose. This paper discusses the arising problems during the development of this algorithm and gives proposals for solving them.

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