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Inclusion of Gaming Disorder in ICD has more advantages than disadvantages

Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)

Journal of Behavioral Addictions
Authors: Orsolya Király and Zsolt Demetrovics

-cultural comparisons have to be made. However, the few qualitative and clinical studies conducted to date clearly demonstrate that a minority of gamers experience significant functional and psychological impairment related to their excessive gaming (e.g.,  Chappell

Open access

Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Authors: Antonius J. Van Rooij and Laura M. Nijkamp

the review. In the Netherlands, a model of stepped care is offered to facilitate access to the public addiction care system for problematic gamers. A minority of video game players receives psychological treatment, often in youth-addiction care

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Moving from the terminology debate to a transdisciplinary understanding of the problem

Commentary on: Ten myths about work addiction (Griffiths et al., 2018)

Journal of Behavioral Addictions
Author: Cristina Quinones

.2014.005 Sussman , S. , Lisha , N. , & Griffiths , M. ( 2011 ). Prevalence of the addictions: A problem of the majority or the minority? Evaluation and the

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Policy and prevention efforts for gaming should consider a broad perspective

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Authors: Nancy M. Petry, Kristyn Zajac, Meredith Ginley, Jeroen Lemmens, Hans-Jürgen Rumpf, Chih-Hung Ko, and Florian Rehbein

excessive gaming can be problematic in a minority of gamers (e.g.,  Wittek et al., 2016 ), with higher prevalence in young age groups ( Rehbein, Kliem, Baier, Mößle, & Petry, 2015 ). Király et al. ( 2018 ) describe efforts implemented around the world

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minority of users appear to display symptoms and consequences that are addiction-like ( Kuss, Griffiths, Karila, & Billieux, 2014 ). Using a biopsychosocial framework, Griffiths ( 2005 ) described six core components in an attempt to define any behavioral

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other minorities (information and communication technologies addiction, food addiction, exercise addiction, shopping addiction, sexual addiction and work addiction). The aims were: (1) to discover robust brain structural differences between individuals

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relevant physical symptoms. Changes in the quality of the experience with regard to visions, thoughts, and the level of inner agitation after vomiting were spontaneously reported by a minority (three of nine participants). Other physical symptoms reported

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second, and (c) a minority preferred playing offline casual games ( Wang et al., 2014 ). Online gaming can result in extended periods of gaming for which a small minority can be problematic and addictive. In addition, evidence suggests that some game

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Journal of Behavioral Addictions
Authors: Victoria Manning, Nicki. A. Dowling, Stuart Lee, Simone Rodda, Joshua Benjamin Bernard Garfield, Rachel Volberg, Jayashri Kulkarni, and Dan Ian Lubman

ethnic minority, and 2.0% identified as Aboriginal or Torres Strait Islander. In addition, 64.8% were single or never married and 94.2% were residing in a major city. With respect to employment and income, 29.0% were in full-time- or part-time work, 43

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low- to moderate-gambling volume (who represent the majority of the population) had at least one gambling-related harm compared to high-volume gamblers (who represent the minority). This suggests that prevention of gambling might need to consider the

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