Search Results
Fitness Information Technology Morgan Town, WV . D. L. King P. H. Delfabbro M. D
Charlton , J. P. & Danforth , I. D. ( 2010 ). Validating the distinction between computer addiction and engagement: Online game playing and personality . Behaviour & Information Technology , 29 ( 6 ), 601 – 613
., 2017 ), depression, or anxiety disorder ( Wang et al., 2017 ). Funding sources This study was supported by Taiwan's Ministry of Science and Technology (MOST105-2314-B-037-027-MY2, MOST107-2314-B-037-101-MY2), Kaohsiung Municipal Siaogang Hospital (KMHK
A betegség- és kezelésdokumentáló szövegek közösségivé válása az újmédiában
Diary of illness in the new media
. Ajjan , H. , Hartshorne , R. ( 2008 ). Investigating faculty decisions to adopt Web 2.0 technologies: Theory and empirical tests . The Internet and Higher Education , 11 ( 2 ), 71 – 80
. M. Griffiths 1999 Gambling technologies: Prospects for problem gamblers Journal of Gambling Studies 15 265 283
References Adams , S. K. & Kisler , T. S. ( 2013 ). Sleep quality as a mediator between technology-related sleep quality, depression, and anxiety . Cyberpsychology
Time to call for a global public health approach in prevention of the onset and progression of problematic gaming
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
exposed to and engaging with the digital world. Quick access to information and ease of communication mean that our dependence on technology is likely to increase. In fact, in our survey on the use of Internet and electronic screen products
“Diagnostic inflation” will not resolve taxonomical problems in the study of addictive online behaviours
Commentary on: How to overcome taxonomical problems in the study of Internet use disorders and what to do with “smartphone addiction”? (Montag et al., 2020)
various aspects of technology-driven activities and considering the contribution of these aspects to the formation of maladaptive behaviours, our views diverge in other respects. In this article, we argue that the model proposed by Montag et al. (2020
cognitively and emotionally “lost” in their phones more often than they do in other devices or other types of breaks. Theoretical work on the topic of interaction with digital technology has emerged through the Modality, Agency, Interactivity, and
Introduction Evolving information and communication technologies (ICTs) have transformed family interactions by overcoming time and distance barriers. Greater perceived well-being was observed among families who used smartphone