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Abstract

Background and Aims

Internet Gaming Disorder, a subtype of Internet Addiction, is now classified in Section 3 of the DSM-5. Cognitive behavioral therapy (CBT) has been suggested in treating Internet addiction as this modality has been shown to be an effective treatment for similar impulse control disorders. Given the daily and necessary use of the Internet and technology in general compared to other compulsive syndromes, a specialized form of CBT has been developed called Cognitive-Behavioral Therapy for Internet Addiction (CBT-IA). CBT-IA is a comprehensive three phase approach that includes behavior modification to control compulsive Internet use, cognitive restructuring to identify, challenge, and modify cognitive distortions that lead to addictive use, and harm reduction techniques to address and treat co-morbid issues associated with the disorder.

Methods

As the first model of its kind, this study examines 128 clients to measure treatment outcomes using CBT-IA. Clients were evaluated using the Internet Addiction Test (IAT) to classify subjects and were administered twelve weekly sessions of CBT-IA. Treatment outcomes were measured at the end of the twelve weeks, one-month, three months and at six month post-treatment.

Results

Results showed that over 95% of clients were able to manage symptoms at the end of the twelve weeks and 78% sustained recovery six months following treatment.

Discussion and Conclusions

Results found that CBT-IA was effective at ameliorating symptoms associated with Internet addiction after twelve weekly sessions and consistently over one-month, three months, and six months after therapy. Further research implications such as investigating long-term outcome effects of the model with larger client populations and treatment differences among the subtypes of Internet addiction or with other cultural populations using CBT-IA are discussed.

Open access

. ( 2014 ). Internet Gaming Disorder . Current Addiction Reports , 1 ( 3 ), 177 – 185 . Ko , C. H. , Yen , J. Y. , Chen , S. H. , Wang , P. W. , Chen , C. S. & Yen , C. F

Open access
Journal of Behavioral Addictions
Authors:
Chih-Hung Ko
,
Orsolya Király
,
Zsolt Demetrovics
,
Mark D. Griffiths
,
Takahiro A. Kato
,
Masaru Tateno
, and
Ju-Yu Yen

, G. , & Potenza , M. N. ( 2014 ). A cognitive-behavioral model of internet gaming disorder: Theoretical underpinnings and clinical implications . Journal of Psychiatric Research , 58 , 7 – 11 . https://doi.org/10.1016/j.jpsychires.2014

Open access
Journal of Behavioral Addictions
Authors:
Joël Billieux
,
Adriano Schimmenti
,
Yasser Khazaal
,
Pierre Maurage
, and
Alexandre Heeren

. Ko , C.-H. , Yen , J.-Y. , Chen , S.-H. , Wang , P.-W. , Chen , C.-S. & Yen , C.-F. ( 2014 ). Evaluation of the diagnostic criteria of Internet gaming disorder in the DSM-5 among young adults in Taiwan . Journal of Psychiatric Research

Open access
Journal of Behavioral Addictions
Authors:
Daniel L. King
,
Abel Nogueira-López
,
Christina R. Galanis
,
Toshitaka Hamamura
,
Christian Bäcklund
,
Alessandro Giardina
,
Joël Billieux
, and
Paul H. Delfabbro

, Garcia, & Nower, 2016 ). A systematic review by King et al. (2020a) identified 32 tools for GD and noted that at least two new tools had been developed each year since ‘Internet gaming disorder’ was listed in the Diagnostic and Statistical Manual of

Open access
Journal of Behavioral Addictions
Authors:
Steve Sharman
,
Amanda Roberts
,
Becky Harris
,
Rebecca Lockwood
, and
Henrietta Bowden-Jones

impairment over at least 12 months, Internet Gaming Disorder (IGD) was identified in Diagnostic and Statistical Manual of Mental Disorders (5th ed.; DSM-5; American Psychiatric Association, 2013 ) as a condition for further study. More recently, Gaming

Open access
Journal of Behavioral Addictions
Authors:
Damian van der Neut
,
Margot Peeters
,
Meyran Boniel-Nissim
,
Helena Jeriček Klanšček
,
Leila Oja
, and
Regina van den Eijnden

Journal of Behavioral Addictions, 12(2), 448–457. https://doi.org/10.1556/2006.2023.00010 The above paper should be modified as follows: In our method section, we described Internet Gaming Disorder as follows: In line with the DSM-5 definition

Open access

, Hayman, & Gilbeau, 2019 ). Research into GD has grown rapidly since 2013 when the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) ( APA, 2013 ) identified Internet gaming disorder (IGD) as an emerging disorder that needed future research

Open access

. ( 2019 ). Validity, functional impairment and complications related to Internet gaming disorder in the DSM-5 and gaming disorder in the ICD-11 . The Australian and New Zealand journal of Psychiatry , 4867419881499 . https://doi.org/10

Open access
Journal of Behavioral Addictions
Authors:
Daniel L. King
,
Sophia Achab
,
Susumu Higuchi
,
Henrietta Bowden-Jones
,
Kai W. Müller
,
Joël Billieux
,
Vladan Starcevic
,
John B. Saunders
,
Philip Tam
, and
Paul H. Delfabbro

Organization Advisory Group on Gaming Disorder. PT is a member of the American Psychiatric Association’s DSM-5 International Working Group investigating Internet Gaming Disorder. The authors have no other conflicts of interest to declare. The authors alone are

Open access