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changes in technology and advances in gaming disorder research point to the need for prevention and policy that take a nuanced approach. Cutting-edge advancements in internet gaming such as increased possibilities for interactions between gamers and game
Another failure of the latent disease model? The case of compulsive sexual behavior disorder •
Commentary to the debate: “Behavioral addictions in the ICD-11”
. Advances in technology and statistical packages have made intensive longitudinal research, such as ecological momentary assessment studies, much easier today than in past times. These should be better utilized by CSBD researchers. More basic neuroscientific
Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
for this initial phase of research into the prevention of excessive technology use. Both research and policy responses might benefit from a perspective that includes the full range of leisure-time behaviors. Problematic gaming behavior does not happen
The “ABCDE” of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
disorder, Feng et al. ( 2017 ) showed that problematic video gaming showed low persistence after 1 year. Furthermore, despite the rapid advance in technology and widespread use of the Internet in the 15-year review period, the prevalence of Internet gaming
Applying fairness in labeling various types of internet use disorders
Commentary on How to overcome taxonomical problems in the study of internet use disorders and what to do with “smartphone addiction”?
). In fact, increased internet technology use among adolescents in the early to mid-2010s has been linked with subsequent higher rates of depression, self-harm, and suicide attempts ( Twenge, 2019 ). Such overuse also has health consequences such as
Internet use disorders: What's new and what's not?
Commentary on: How to overcome taxonomical problems in the study of Internet use disorders and what to do with “smartphone addiction”? (Montag et al., 2019)
smartphone use. I totally concur with Montag et al. who “believe that technology per se is neither good nor bad, but the way and the context of technology use matter” (p. 4). Again, these arguments have been made by myself and others for over 20 years. For
developmental perspective, the ongoing digital technology revolution naturally increases and expands the ordinary adolescent proclivities to explore, seek and learn from socially and affectively salient experiences ( Giovanelli, Ozer, & Dahl, 2020 ). Previous
Introduction Internet gaming disorder (IGD) is becoming increasingly prevalent worldwide with the development of technology ( Feng, Ramo, Chan, & Bourgeois, 2017 ). IGD consists of a behavioral pattern associated with persistent and repeated
Introduction The proliferation of technology has enabled almost half of the world’s population to access the internet through smartphones ( Statista.com, 2021 ; We are Social, 2018 ). It has significantly reduced
may be merit in expanding this approach to include literature from the field of Human-Computer Interaction (HCI) and modern technologies. Lastly, it is worth noting that research on GD has been rapidly evolving. Therefore, by including studies