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? Psychological Bulletin , 149 ( 3–4 ), 174 – 205 . https://doi.org/10.1037/bul0000368 . Chau , C.-l. , Tsui , Y. Y.-y. , & Cheng , C. ( 2019 ). Gamification for Internet gaming disorder prevention: Evaluation of a Wise IT-use (WIT) program for Hong Kong

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2014 DSM-5 Internet Gaming Disorder needs a unified approach to assessment Neuropsychiatry 4 1 1 4 . J

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A médiaeszközök világába való belemerülés: adaptív és nem adaptív következmények

Immersion into the mediated world: adaptive and maladaptive consequences

Mentálhigiéné és Pszichoszomatika
Authors:
Sándor Rózsa
,
Rita Hargitai
,
András Láng
,
István Hartung
,
László Martin
,
István Tamás
,
István Tiringer
, and
János Kállai

, Z . ( 2015 ). Internet gaming disorder and the DSM-5: Conceptualization, debates, and controversies . Current Addiction Reports , 2 ( 3 ), 254 – 262 . Ko , C.H ., Yen , J.Y ., Chen , C.C ., Chen , S.H ., & Yen , C.F . ( 2005 ). Gender

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, & King, 2021 ; King, Koster, & Billieux, 2019 ; Reed et al., 2022 ). In recognition of this, ‘Internet gaming disorder’ was included in Section III of the DSM-5 in 2013 ( American Psychiatric Association, 2013 ) and the DSM-5-TR in 2022 ( American

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, Li, and Liu (2020) classified individuals with internet gaming disorder into two sub-types based on their scores for internet addiction, loss aversion, and inhibitory control, verified the feasibility of this idea. Given the discrepancy in

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Internet gaming disorder was included in Section III as a condition requiring further research ( APA, 2013 ). Moreover, as of May 2019, the World Health Organization (WHO) officially included gaming disorder in the International Classification of Diseases

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Journal of Behavioral Addictions
Authors:
I-Hua Chen
,
Chao-Ying Chen
,
Chieh-hsiu Liu
,
Daniel Kwasi Ahorsu
,
Mark D. Griffiths
,
Yu-Pin Chen
,
Yi-Jie Kuo
,
Chung-Ying Lin
,
Amir H. Pakpour
, and
Shu-Mei Wang

Disorder Scale-Short Form (IGDS9-SF; Pontes & Griffiths, 2015 ) with nine items was used to assess PG among the schoolchildren. Guided by the DSM-5 ( American Psychiatric Association, 2013 ), the IGDS9-SF was developed using DSM-5’s internet gaming

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Inclusion of Gaming Disorder in ICD has more advantages than disadvantages

Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)

Journal of Behavioral Addictions
Authors:
Orsolya Király
and
Zsolt Demetrovics

, Z. , & Demetrovics , Z. ( 2016 ). Working towards an international consensus on criteria for assessing Internet gaming disorder: A critical commentary on Petry et al. (2014) . Addiction

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Internet gaming disorder: A systematic review . Clinical Psychology Review, 43, 58 – 66 . doi: 10.1016/j.cpr.2015.11.006 King , D

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Prerequisites for stakeholder framework: Consumer advocacy and health protection in the digital industry

Commentary on: Problematic risk-taking involving emerging technologies: A stakeholder framework to minimize harms (Swanton et al., 2019)

Journal of Behavioral Addictions
Author:
Hae Kook Lee

. Unlike the criteria for Internet gaming disorder diagnosis proposed in DSM-5 ( APA, 2013 ), ICD ( WHO, 2019 ) has reduced the ambiguity of diagnosis threshold as much as possible by making serious and significant functional impairment a necessary

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