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begin by providing a background to the Framework development, then describe its structure, and conclude by addressing the relevance of the Framework to gambling and behavioral addictions researchers. About the framework The Framework development was
evidence a strong empirical base. For adolescent SUD, family-based interventions show a comparative superiority over individual therapies ( Tanner-Smith, Wilson, & Lipsey, 2013 ). In behavioral addictions such as gaming and gambling for instance, an
differentiate among recreational and unregulated use of internet pornography . Journal of Behavioral Addictions , 1 – 11 . https://doi.org/10.1556/2006.8.2019.22 . Arend , I. , Rafal , R. , & Ward , R. ( 2008 ). Spatial and temporal deficits are
from recent research has also replicated these findings with PG (i.e., in the behavioral addiction of GD; Wyckmans et al., 2019 ). Wyckmans et al. (2019) demonstrated a diminished MB-system involvement coupled with an heightened MF-system involvement
aimed to broaden our knowledge of this behavioral addiction, by using, along with subjective self-report questionnaires, also performance-based cognitive tasks. In addition to a go/no-go task commonly employed to measure response inhibition, the RPP was
to support IGD as a distinct behavioral addiction and observing neural activations during actual gaming would help elucidate the effects of internet gaming on addictive behavior. Previous research has used magnetic resonance imaging (MRI
of smartphone addiction. We try to fit the case to the criteria of behavioral addiction using Griffiths’s ( 2000 ) and Goodman’s ( 1990 ) conceptions and the DSM-5 criteria of gambling disorder ( American Psychiatric Association, 2013
Statistical Manual of Mental Disorders ( APA, 2013 ), the appetitive aspects of HD, including compulsive acquisition and the experience of pleasure and desire toward inanimate objects, are more akin to behavioral addictions. ( Grisham, Williams, & Kadib, 2010
Background Gambling disorder (GD) is a prevalent behavioral addiction affecting 1–3.5% of the adult population ( Shaffer, Hall, & Vander Bilt, 1999 ; Shaffer & Hall, 2001 ; Welte, Barnes, Wieczorek, Tidwell, & Parker, 2002 ). According to the
individuals, particularly adolescents and young adults (D. King, Koster, & Billieux, 2019 ). IGD is a behavioral addiction ( Holden, 2001 ), that refers to excessive indulgence in online games and leads to consequences, including physical and psychological