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been used to account for the negative mental health effects of SNS use is the “addictive potential” of technology-mediated behaviors ( Alter, 2017 ; Center for humane technology, 2021 ; Kuss & Griffiths, 2017 ). This approach typically assumes that
12010044 . Hill , R. ( 1998 ). What sample size is “enough” in internet survey research? Interpersonal Computing and Technology: An Electronic Journal for the 21st Century , 6 ( 3–4 ). Horton , N. J. , & Kleinman , K. ( 2015 ). Using R and
-commerce marketplace and the development of Web 2.0 technologies especially during the last two decades ( VanHoose, 2011 ), the present systematic review focuses on treatment studies published since 2000. Due to the expected low number of publications that specifically
) Bourchtein et al. (2019) USA 12–14 Technology use n = 162 13.17 (0
issues also exist ( Houghton et al., 2018 ; Zhao et al., 2022 ). Therefore, quantifying total daily consumption can still provide a meaningful indicator of risk, even without parsing the exact timing, content, and contexts of technology habits. In
Philosophy and Social Science of Yunnan Province (Research on psychological adaptation and development of China’s ethnic minority students in border areas), and The Technology Talent and Platform Plan of Yunnan Province Science and Technology Department
. (2020) examined the usage of debit and credit card technology to block gambling expenditure as well as preferences for banking systems in the UK that could assist in access to money or cash for gambling. The authors conducted a cross-sectional survey
, there were over 191 million adolescent internet users in 2021, with the majority accessing the web through their personal devices ( China Internet Network Information Center, 2022 ). While these technologies offer numerous benefits, excessive use and
Introduction Children's problematic smartphone use (PSU) is becoming a worldwide issue. The spread of smartphone is increasing and mobile application technology's development in education, entertainment is used for various purposes. Children are
knowledge and would give sound directions to quantitative studies, longitudinal studies would enhance understanding of risk and protective factors and last research should be extended to explore wider digital gambling technologies in order to achieve