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have been expected. Specifically, they found that fixed-odds (i.e., sports gambling propositions that are selected prior to the start of a contest where the odds are set at the time the bet is placed) bettors made about 2.5 bets of 4 euros every fourth
Introduction Sports betting is one of the most heavily promoted gambling forms in many countries. Research has examined several aspects of sports-betting advertising, including its overt and latent content ( Lopez
Introduction Inducements offered for sports and race betting have raised concerns due to the potential for deceptive practices, and their potential to alter people’s gambling choices in a manner that undermines their best
Introduction Esports are organized video gaming competitions where individuals or teams compete in leagues and/or tournaments to win monetary prizes ( Greer, Rockloff, Browne, Hing, & King, 2019 ). Rather than betting
gaming machines, race wagering, and sports betting ( Hing, Gainsbury, et al., 2014 ). Sports betting and race wagering are the only forms where expenditure is increasing ( Queensland Government Statisticians Office, 2017 ). Sports and race betting
Sports betting is an ever-growing business with rapidly increasing numbers of bettors and company turnover worldwide ( Winters & Derevensky, 2019 ). Recent technological advances and the increasing incorporation of structural characteristics
Introduction The proliferation of modern technology and expanding legalization efforts ( Bengel & McCarriston, 2022 ; Evans, 2021 ) have facilitated a marked increase in sports betting engagement among North Americans in recent years ( Lopez
. Quirk , J.P. , 1955 . Significance of surface areas calculated from water vapor sopption isotherms by use of the BET equation . Soil Science . 80 ( 6 ). 423 – 430
Introduction The convergence of gambling and video gaming (hereafter referred to as gaming) has included the introduction of gambling-like activities (GLAs) into video games, such as loot boxes, esports betting, skin betting, and token wagering
form of entertainment via online and offline tournaments, content streamed by esports celebrities, and esports betting ( Greer, Rockloff, Browne, Hing, & King, 2019 ; Griffiths, 2017 ; Taylor, 2012 ). Furthermore, the growing esports industry