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Journal of Behavioral Addictions
Authors:
Verónica Cervigón-Carrasco
,
Rafael Ballester-Arnal
,
Joël Billieux
,
Beatriz Gil-Juliá
,
Cristina Giménez-García
, and
Jesús Castro-Calvo

session (Likert scale ranging from 0 [ Less than 1 h ] to 5 [ More than 5 h ]). Problematic gaming was assessed through the Internet Gaming Disorder Test (IGDT-10; Király et al., 2017 [English version]; Király et al., 2019 [Spanish version]), a 10-item

Open access
Journal of Behavioral Addictions
Authors:
Haoran Meng
,
Hongjian Cao
,
Ruining Hao
,
Nan Zhou
,
Yue Liang
,
Lulu Wu
,
Lianjiang Jiang
,
Rongzi Ma
,
Beilei Li
,
Linyuan Deng
,
Zhong Lin
,
Xiuyun Lin
, and
Jintao Zhang

present study we conceptualized smartphone addiction as a special type of addictive behaviors that merit more independent examinations. As such, we adopted the term “problematic smartphone use” and used the 9 clinical criteria for Internet Gaming Disorder

Open access
Journal of Behavioral Addictions
Authors:
Yihong Zhao
,
Martin Paulus
,
Kara S. Bagot
,
R. Todd Constable
,
H. Klar Yaggi
,
Nancy S. Redeker
, and
Marc N. Potenza

has been associated with the occurrence or persistence of high risk for internet gaming disorder over a two-year period in children and adolescents ( Jeong et al., 2020 ). From a brain-based perspective, there are multiple cross

Open access
Journal of Behavioral Addictions
Authors:
Hyoun S. Kim
,
R. Diandra Leslie
,
Sherry H. Stewart
,
Daniel L. King
,
Zsolt Demetrovics
,
André Luiz Monezi Andrade
,
Jung-Seok Choi
,
Hermano Tavares
,
Brittany Almeida
, and
David C. Hodgins

Video gaming IGDS GLA engagement RLI Problem gambling severity and internet gaming disorder severity were positive predictors of risky loot box use in both samples. Risky loot box use was positively correlated with problem gambling severity and problem

Open access
Journal of Behavioral Addictions
Authors:
Kristine Rømer Thomsen
,
Mette Buhl Callesen
,
Morten Hesse
,
Timo Lehmann Kvamme
,
Michael Mulbjerg Pedersen
,
Mads Uffe Pedersen
, and
Valerie Voon

adults, UPPS-P scores did not discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder ( Deleuze et al., 2017 ). A recent study of young adults/adults reported a positive association between negative urgency and addictive

Open access

(child* OR adolescent* OR teen* OR juvenile* OR young* OR youth*) AND (problematic technology use OR addiction OR Internet OR Internet Gaming Disorder OR smartphone overuse OR online OR cybersex OR social network OR compulsive use OR excessive use OR

Open access

low severity “impulsive” (associated with attention-deficit hyperactivity disorder (ADHD)). Internet gaming disorder was the only mental disorder included in the DSM-5 ( American Psychiatric Association, 2013 ), and gaming disorder was included in the

Open access

Addiktológiai pszichológia Magyarországon: az elmúlt 30 év áttekintése

Addiction Psychology in Hungary: A Review of the Past 30 Years

Magyar Pszichológiai Szemle
Authors:
Zsolt Demetrovics
and
József Rácz

” Exist? Some Case Study Evidence . Cyberpsychology and Behavior , 3 , 211 - 218 . 10.1089/109493100316067 Griffiths , M. D. , King , D. L. , & Demetrovics , Zs. ( 2014 ). DSM-5 internet gaming disorder needs a unified approach to assessment

Open access

). Apart from the enjoyable aspects of the Internet, the incidence of Internet addiction seems to have increased in the recent years ( Mihara & Higuchi, 2017 ; Rumpf et al., 2014 ). Despite the inclusion of “Internet gaming disorder” in the fifth

Open access
Journal of Behavioral Addictions
Authors:
Ji-Bin Li
,
Anise M.S. Wu
,
Li-Fen Feng
,
Yang Deng
,
Jing-Hua Li
,
Yu-Xia Chen
,
Jin-Chen Mai
,
Phoenix K.H. Mo
, and
Joseph T.F. Lau

developed and used to select cut-off points. The latent profile analysis (LPA) is one such method. It has been used to derive the cut-off points for the 6-item Bergen Social Media Addiction Scale ( Banyai et al., 2017 ), the 10-Item Internet Gaming Disorder

Open access