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Diagnostic and Statistical Manual for Mental Disorders (DSM-5; American Psychiatric Association [APA], 2013 ) has labeled it as an Internet gaming disorder (IGD), which is a clinical condition for further study. Individuals with IGD experience symptoms

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& Griffiths, 2012 ; Montag & Reuter, 2015 ; Viriyavejakul, 2008 ). However, a small proportion of people (0.3%–1.0%) exhibit poor control over their desires to play Internet games and qualify for a diagnosis of Internet gaming disorder (IGD; Kiraly et

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Introduction Internet gaming disorder (IGD) has been defined as a typical behavioral addiction characterized by compulsive game seeking, uncontrolled game playing, and the decision to play despite negative consequences ( Dong

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Journal of Behavioral Addictions
Authors:
Shan-Shan Ma
,
Patrick D. Worhunsky
,
Jian-song Xu
,
Sarah W. Yip
,
Nan Zhou
,
Jin-Tao Zhang
,
Lu Liu
,
Ling-Jiao Wang
,
Ben Liu
,
Yuan-Wei Yao
,
Sheng Zhang
, and
Xiao-Yi Fang

Introduction Internet gaming disorder (IGD), proposed to represent a putative behavioral addiction ( Holden, 2001 ), has been included in the Section III of the fifth edition of the Diagnostic and Statistical Manual for Mental

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Introduction Patients with Internet gaming disorder (IGD) tend to have difficulties in controlling excessive internet game playing despite significant academic/occupational, psychological and interpersonal negative consequences ( Müller et al., 2015

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Introduction The study of video game-related disorders took a step forward with the inclusion of Internet gaming disorder (IGD), as proposed in Section 3 of the fifth edition of the Diagnostic and Statistical Manual for Mental

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Journal of Behavioral Addictions
Authors:
Yeon-Jin Kim
,
Jae A. Lim
,
Ji Yoon Lee
,
Sohee Oh
,
Sung Nyun Kim
,
Dai Jin Kim
,
Jong Eun Ha
,
Jun Soo Kwon
, and
Jung-Seok Choi

Introduction Internet gaming disorder (IGD) was recently included in the fifth edition of the Diagnostic and Statistical Manual of Mental disorders (DSM-5) as “a condition for further study.” The clinical diagnosis of IGD is

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, Billieux, & Potenza, 2020 ; Ko & Yen, 2020 ), increased engagement may render individuals more prone to experiencing internet gaming disorder (IGD) as IGD may be a stress response ( Snodgrass et al., 2014 ). Thus, this longitudinal study examined the

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, Karila, & Billieux, 2014 ). Of these behavioral disorders, Internet gaming disorder (IGD) has been widely investigated as a subject of great interest ( Kuss, 2013 ). Enhanced reward sensitivity and decreased loss sensitivity are indicated in IGD cases

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inclusion of Internet gaming disorder (IGD) as a condition for further study in the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; American Psychiatric Association, 2013 ), gaming disorder (GD) was recently

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