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Introduction Internet gaming disorder (IGD) represents a putative behavioral addiction that has been included as a condition deserving further studies by the Diagnostic and Statistical Manual of Mental Disorders 5th Edition (DSM-5) ( American
( Erceg, Flander, & Brezinšćak, 2018 ; Niall McCrae, Gettings, & Purssell, 2017 ; Piko, Milin, O’Connor, & Sawyer, 2011 ). Internet gaming disorder (IGD) and depression interact with each other and share neural mechanisms ( Choi et al., 2017
Introduction Internet gaming has become a popular leisure activity, leading to growing worldwide concerns about excessive and problematic gaming ( Kuss & Griffiths, 2012 ). Since the American Psychiatric Association included Internet gaming disorder
). Internet gaming disorder (IGD) is another mental disorder and behavioral problem that may have increased during the COVID-19 pandemic and it is a common comorbidity of depression ( Liu et al., 2018 ). IGD is defined as “persist and recurrent use of the
, except in the case of severe symptoms. Prior to inclusion in the ICD-11, diagnostic criteria for Internet gaming disorder (IGD) were published by the American Psychiatric Association in the fifth edition of the Diagnostic and Statistical Manual of Mental
Introduction Internet gaming disorder (IGD) is characterized by the excessive and repetitive use of Internet-based games that leads to serious impairments in psychological and social function ( Petry et al., 2014 ). Due
Not good enough? Further comments to the wording, meaning, and the conceptualization of Internet Gaming Disorder
Commentary on: Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field (Kuss et al.)
In their commentary entitled “Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field,” Kuss, Griffiths, and Pontes ( 2016 ) criticize the use of the term “Internet” in
The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
with respect to the growing phenomenon of Internet-use disorder in general and Internet-gaming disorder (IGD), in particular. With including IGD in Section III in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5
; Petry et al., 2014 ). Gamers who persistently and uncontrollably engage in online gaming despite these negative consequences are considered to suffer from Internet gaming disorder (IGD) ( Petry et al., 2014 ). In view of the significant prevalence and
Introduction In the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; American Psychiatric Association [APA], 2013 ), Internet gaming disorder (IGD) has been included in the “Emerging