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life functioning. Criteria for internet gaming disorder (IGD) are located in Section III of the DSM-5 ( American Psychiatric Association, 2013 ). It has been also designated as an addictive disorder by the World Health Organization in ICD-11 ( https
Introduction In recent years, the recognition of Internet Gaming Disorder (IGD) as mental health problem by two prominent diagnostic systems of mental disorders (DSM-5 and ICD-11) has facilitated the proliferation of studies attempting to understand
Introduction In 2013, internet gaming disorder (IGD) was included in the Fifth Edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as ‘a disorder warranting further study’ ( American Psychiatric Association, 2013 ). In 2019
Introduction In 2013, Internet gaming disorder (IGD) was included in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a condition for further study ( American Psychiatric Association
self-esteem, interpersonal conflicts and lower academic performance (e.g. Kiraly et al., 2014; Kuss, Griffiths, Karila, & Billieux, 2014; Torres-Rodríguez, Griffiths, Carbonell, & Oberst, 2018 ). Internet Gaming Disorder (IGD) is defined as “persistent
; Kuss, & Griffiths, 2012 ). Internet Gaming Disorder (IGD) has been defined as a behavioral addiction and was included in Section III of the DSM-5 as a tentative disorder requiring further research ( American Psychiatric Association, 2013 ). During
Introduction Internet gaming disorder (IGD) encompasses a dysfunctional pattern of gaming characterized by impaired control and elevated priority given to gaming, leading to interference with occupational, social, and academic functions. Previous
Introduction The recent inclusion of Internet Gaming Disorder (IGD) in Section III (“Emerging Measures and Models”) of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; American
Association [APA], 2013 ); (b) scoring 71 or more on Internet Gaming Disorder Test (IGD-20 Test; Pontes, Király, Demetrovics, & Griffiths, 2014 ) adapted to Spanish population ( Fuster, Carbonell, Pontes, & Griffiths, 2016 ); (c) being aged 12–18 years; (d
. S., Choi, S. W. & Kim, D. J. (2014). Development of the Internet addiction scale based on the Internet Gaming Disorder criteria suggested in DSM-5. Addictive Behaviors , 39 (9), 1361–1366. Kim D. J