Search Results
. , Zawada , A. , & Somerville , M. ( 2009 ). The harmful health effects of recreational ecstasy: A systematic review of observational evidence . Health Technology Assessment , 13 , iii – iv , ix
, largely due to historical factors (e.g., buying Bitcoin in 2013) or holding coins well before the onset of periodic bull cycles. The term cryptocurrency refers to digital ‘coins’ or assets that are based on block-chain technology. Blockchains are
recommended default parameters (see Supplements). Ethics The study and its procedures had full approval by the local ethics committee at the University of Electronic Science and Technology of China (Chengdu, China) and adhered to the most recent version of the
, overlapping community features of edge-centric functional networks, and effective connectivity could classify two groups. See details in SM. Ethics This study was approved by the Human Research Ethics Committee of the University of Science and Technology of
absorption and beliefs about information technology usage MIS Quarterly 24 665 694 . Y. Amichai
depression and sleep disorders in adolescents. Problematic mobile phone use and depression and sleep disorders With the development of information technology, mobile phones have become a necessity for daily life. Adolescents, as the main group of mobile phone
Prerequisites for stakeholder framework: Consumer advocacy and health protection in the digital industry
Commentary on: Problematic risk-taking involving emerging technologies: A stakeholder framework to minimize harms (Swanton et al., 2019)
a stakeholder framework that includes the digital device and content industry, mental behavioral health professionals, ICT professionals, and consumers to reduce harms associated with problematic risk taking involving emerging technologies ( Swanton
Ambiguities in existing Iranian national policies addressing excessive gaming
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
substance use. With the inevitability of technology growth and gaming (as a byproduct), it is highly important not to make the same historical policy process for gaming. In this systematic review, the authors have also proposed the inadequacies of “limiting
( Davidovici-Nora, 2013 ; Hamari & Lehdonvirta, 2010 ), which includes skins-trading that has enabled players to buy and sell cosmetic features of games on trading platforms or other third party sites. More recently, this technology has evolved to encompass
additional means for entertainment, there has been a growing concern over potentially adverse effects of excessive smartphone and social media use. This has led several researchers to start investigating the potential addictive use of these technologies