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behavioral addiction, due to its shared phenotype with other recognized behavioral addictions, such as gambling disorder (GD; Granero, Fernández-Aranda, Steward, et al., 2016 ; Grant, Potenza, Weinstein, & Gorelick, 2010 ; Kellett & Bolton, 2009 ; Müller
, Schoenmakers, Vermulst, Van Den Eijnden, & Van De Mheen, 2011 ), as well as the conditions associated with its excessive use, namely online gambling disorder (online GD) and Internet gaming disorder (IGD). GD is a behavioral addiction characterized by
to be cautious concerning any epidemiological data in the field (and also holds true for most behavioral addictions). It also appears that those who are genuinely addicted to work appear to have a compulsive drive to gain approval and success but can
severe distress and to study if behavioral addictions are increasing problems in western society. Thus, validated tools are required to assess disease-specific symptoms in adolescents. There are now several robust psychometric tools that assess
( Griffiths, Kuss, & Demetrovics, 2014 ; Ryan, Chester, Reece, & Xenos, 2014 ). In fact, recent research conceptualizing excessive SNS use as a behavioral addiction found that nearly 10% of students endorsed a set of criteria traditionally thought of as being
, & Hanewinkel, 2012 ). Logistic regression throws light upon the possible links between ADHD and behavioral addictions, especially problem gambling. It also allows us to trace a profile: students with a possible ADHD are males, with a high BMI, having
. , & Billieux , J. ( 2017 ). How can we conceptualize behavioural addiction without pathologizing common behaviors? Addiction, 112 ( 10 ), 1709 – 1715 . doi: 10.1111/add.13763 10.1111/add.13763
these results suggest that OCD may share core behavioral component associated with addiction, and thus behavioral addiction. We submit that in light of the results reported by the authors and the available literature, these conclusions cannot be drawn
The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
attention in research and practice. Especially, the classification of gaming disorder as behavioral addiction will have major impact on the diagnostics and could improve treatment as well as prevention strategies ( Mann, Kiefer, Schellekens, & Dom, 2017
of smartphone addiction. We try to fit the case to the criteria of behavioral addiction using Griffiths’s ( 2000 ) and Goodman’s ( 1990 ) conceptions and the DSM-5 criteria of gambling disorder ( American Psychiatric Association, 2013