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, S. W. ( 2016 ). Characteristics and psychiatric symptoms of Internet Gaming Disorder among adults using self-reported DSM-5 criteria . Psychiatry Investigation, 13 ( 1 ), 58 – 66 . doi: 10.4306/pi.2016.13.1.58 10.4306/pi.2016
). Most of them play casually, but 0.2–8.7% ( Choo et al., 2010 ; Festl, Scharkow, & Quandt, 2013 ) of the general population in different countries develop an Internet Gaming Disorder (IGD). They are preoccupied with games, feel restless, moody or sad
Introduction In the latest version of the Diagnostical and Statistical Manual of Mental disorders (DSM-5; American Psychiatric Association [APA], 2013 ), Internet Gaming Disorder (IGD) was introduced as a disorder in need of further research. For
& O’Brien, 2013 ). In particular, adolescents may be particularly vulnerable to Internet gaming disorder (IGD) risks as they may have more difficulties controlling their engagement in entertainment that sparks their interest, such as online games
) introduced Internet Gaming Disorder (IGD) as a condition for further study with suggested diagnostic criteria. Following such a movement, the International Classification of Diseases also included criteria for gaming disorder in its eleventh edition (ICD-11
Breaking the habit
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
Good Reasons for Taking Action Numerous data of the past decade have demonstrated that playing computer games can run out of control. In the worst case, the phenomenon called Internet gaming disorder can lead to functional
Introduction The 2013 release of the diagnostic criteria for Internet Gaming Disorder (IGD) has been recognized as a major step toward a better understanding of this new disorder ( Griffiths et al., 2016 ; Petry et al., 2014
performance. Individuals with gaming problems may sacrifice hobbies, sleep, and work ( Ferguson, San Miguel, Garza, & Jerabeck, 2012; Kuss & Griffiths, 2012; Lam, 2014 ). Internet gaming disorder (IGD) was introduced by the American Psychiatric Association as
Policy and prevention efforts for gaming should consider a broad perspective
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
With the inclusion of Internet gaming disorder (IGD; Petry & O’Brien, 2013 ) in the fifth edition of Diagnostic and Statistical Manual of Mental Disorders ( American Psychiatric Association, 2013 ), along with a similar proposal for
Introduction Although internet games are not problematic for most people, the excessive use of games is a problem. The risk of internet gaming disorder (IGD) has been confirmed such that IGD was included in the latest