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gender differences in motivation for participation College Student Journal 40 3 704 714 . Christiansen Capital Advisors ( 2005
) and online video games ( Caplan, Williams, & Yee, 2009 ; Kardefelt-Winther, 2014 ). Motivations for gaming Another line of research in the field of video games is the study of players’ motivations. Among the most
Y. Chiang K. Huang 2014 MAM & U&G in Taiwan: Differences in the uses and gratifications of Facebook as a function of motivational reactivity
attention and motivation towards the anticipated rewards, which is all mediated by the activity of brain structures comprising reward circuitry ( Flagel & Robinson, 2017 ; Schultz, 2015 ). The cues can signal rewards that differ in respect of some
as “being overly concerned about SNSs, to be driven by a strong motivation to log on to or use SNSs, and to devote so much time and effort to SNSs that it impairs other social activities, studies/job, interpersonal relationships, and/or psychological
role of ED among problematic gamers. Escapism motivations to play and emotional coping The construct of motivations to play ( Yee, 2006 ) could be critical in explaining the relationship between ED and PG. For example
. Cue reactivity and craving in IGD Craving to addiction-related cues reflects a strong motivation to engage in addictive behaviors. Craving may promote drug use ( Sayette, 2016 ; Sinha & Li, 2007 ), gambling ( Potenza et al., 2003 ), and
. ” First, we make a valid statement in that “ The SDT is a valuable framework for understanding motivation in exercise, sports, and training. ” The SDT, thus, in our paper refers to the part of the EIMEA concerning the ‘ Incentives for exercise ’ block (p
Az Edzői Viselkedés Kérdőív hazai adaptációja
Hungarian adaptation of the Coach Behaviour Questionnaire
., Gustafsson , H ., & Lopez-Jiménez , A . ( 2017 ). Motivational processes in the coach-athlete relationship: A multi-cultural self-determination approach . Psychology of Sport
, & Sinatra, 2017 ). Moreover, motivations have been among the most commonly investigated antecedents of online activities, including SNS engagement and gaming (e.g., Demetrovics et al., 2011 ; Joinson, 2008 ; Papacharissi & Mendelson, 2011