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Policy and prevention efforts for gaming should consider a broad perspective

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Authors:
Nancy M. Petry
,
Kristyn Zajac
,
Meredith Ginley
,
Jeroen Lemmens
,
Hans-Jürgen Rumpf
,
Chih-Hung Ko
, and
Florian Rehbein

use in any format or for a variety of functions is often confounded with excessive or problematic gaming, despite growing evidence of their differences ( Király et al., 2014 ; Montag et al., 2015 ; Rehbein & Mößle, 2013 ; Siomos, Dafouli, Braimiotis

Open access
Journal of Behavioral Addictions
Authors:
Mehdi Akbari
,
Mohammad Seydavi
,
Marcantonio M. Spada
,
Shahram Mohammadkhani
,
Shiva Jamshidi
,
Alireza Jamaloo
, and
Fatemeh Ayatmehr

female gamers. The participants who suffered from problematic gaming behavior had significantly higher neuroticism scores and lower scores on extraversion, conscientiousness, and openness to experience. However, in terms of agreeableness, no difference

Open access

problematic gaming, such as those based on the idea that this behavior may be a consequence of maladaptive coping or a way of meeting particular needs ” ( Kardefelt-Winther, 2014 ). However, as Griffiths ( 2017 ) has noted, many – if not most – addictions

Open access
Journal of Behavioral Addictions
Authors:
Susumu Higuchi
,
Yoneatsu Osaki
,
Aya Kinjo
,
Satoko Mihara
,
Masaki Maezono
,
Takashi Kitayuguchi
,
Takanobu Matsuzaki
,
Hideki Nakayama
,
Hans-Jürgen Rumpf
, and
John B. Saunders

). These comprised nine criteria with at least five criteria needing to be met for a diagnosis of IGD to be made. In a recent review of studies, the prevalence of problematic gaming ranged from 0.7% to 27.5%, depending on study design, measurement, and

Open access
Journal of Behavioral Addictions
Authors:
Nirav Saini
,
Cam Adair
,
Daniel L. King
,
Daria J. Kuss
,
Douglas A. Gentile
,
Hyoun S. Kim
,
Jeremy Edge
,
Joël Billieux
,
John Ng
,
Juliana P. S. Yun
,
Lisa Henkel
,
Linda Faulcon
,
Michelle Nogueira
,
Rune K. L. Nielsen
,
Shannon Husk
,
Shawn Rumble
,
Trey R. Becker
,
Zsolt Demetrovics
, and
David C. Hodgins

contribute to misinformation about video games being overly harmful, restricting research into a confirmatory approach, and perpetuating unsubstantiated stigma. However, on the other hand, some experts defend the conceptualization of problematic gaming

Open access

Internet Network Information Center, 2017 ). Despite the entertainment purpose of online gaming, engaging in excessive, problematic gaming can be devastating to an individual’s well-being ( Kuss & Griffiths, 2012 ); hence, in its fifth edition, the

Open access

motivations do not play an important role in online gaming addiction, and online gaming addiction is predicted by personality traits related to social functioning. Social situation was expected to contribute to problematic gaming by some researchers ( Lemmens

Open access

for researchers and clinicians working with gamers to not only assess for gaming frequency (and potential problematic gaming behaviors) but also for the individuals level of involvement in gaming-related gambling activities including esports betting

Open access
Journal of Behavioral Addictions
Authors:
Melissa Slavin
,
Corey E. Pilver
,
Rani A. Hoff
,
Suchitra Krishnan-Sarin
,
Marvin A. Steinberg
,
Loreen Rugle
, and
Marc N. Potenza

differences and problematic gaming Pediatrics 126 e1414 e1424 . C. P. Dukarm R. S

Open access
Journal of Behavioral Addictions
Authors:
Satoko Mihara
,
Yoneatsu Osaki
,
Aya Kinjo
,
Takanobu Matsuzaki
,
Hideki Nakayama
,
Takashi Kitayuguchi
,
Takayuki Harada
, and
Susumu Higuchi

, measurement, and study population. One recent review suggested that the prevalence of problematic gaming was between 0.7% and 27.5% ( Mihara & Higuchi, 2017 ). More recently, a comprehensive review revealed that the prevalence of IGD ranged from 0.21% to 57

Open access