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Policy and prevention efforts for gaming should consider a broad perspective
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
With the inclusion of Internet gaming disorder (IGD; Petry & O’Brien, 2013 ) in the fifth edition of Diagnostic and Statistical Manual of Mental Disorders ( American Psychiatric Association, 2013 ), along with a similar proposal for
Introduction Although internet games are not problematic for most people, the excessive use of games is a problem. The risk of internet gaming disorder (IGD) has been confirmed such that IGD was included in the latest
( Stevens, Dorstyn, Delfabbro, & King, 2021 ). The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed criteria for Internet gaming disorder ( DSM-5 -IGD criteria) in section III to foster research on this dysfunctional
Policy, prevention, and regulation for Internet Gaming Disorder
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
Association has decided to include ‘Internet Gaming Disorder’ in the most recent version of their diagnostic manual (DSM-5; American Psychiatric Association, 2013 ) as a condition which requires further research to be included in the main manual. Similarly
, psychiatry, and neuroscience is now being conducted. The perspective of Internet addiction as an epidemic and/or a social phenomenon is now shifting toward viewing this behavior as a potential mental health disorder, and as a result, Internet gaming disorder
Both sides of the story: Addiction is not a pastime activity
Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)
broader concept of addiction. As the first non-substance-related addiction disorder, gambling disorder entered the chapter of “Substance-Related and Addictive Disorders” and Internet gaming disorder (IGD) was included as a preliminary diagnosis in Section
gaming among a small minority of individuals may lead to internet gaming disorder (IGD). This can result in educational and/or occupational impairment, relationship problems, daily dysfunction, and psychological distress ( Alimoradi et al., 2019 ; Chen
Introduction Internet gaming disorder (IGD) is becoming increasingly prevalent worldwide with the development of technology ( Feng, Ramo, Chan, & Bourgeois, 2017 ). IGD consists of a behavioral pattern associated with persistent and repeated
habits, resulting in negative consequences. The loss of control in gaming is defined as internet gaming disorder (IGD) in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5); this definition was established in 2003
Introduction The (latest) fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; American Psychiatric Association [APA], 2013 ) introduced Internet gaming disorder (IGD) as an area worthy of