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Policy and prevention efforts for gaming should consider a broad perspective

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Authors:
Nancy M. Petry
,
Kristyn Zajac
,
Meredith Ginley
,
Jeroen Lemmens
,
Hans-Jürgen Rumpf
,
Chih-Hung Ko
, and
Florian Rehbein

With the inclusion of Internet gaming disorder (IGD; Petry & O’Brien, 2013 ) in the fifth edition of Diagnostic and Statistical Manual of Mental Disorders ( American Psychiatric Association, 2013 ), along with a similar proposal for

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Introduction Although internet games are not problematic for most people, the excessive use of games is a problem. The risk of internet gaming disorder (IGD) has been confirmed such that IGD was included in the latest

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( Stevens, Dorstyn, Delfabbro, & King, 2021 ). The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed criteria for Internet gaming disorder ( DSM-5 -IGD criteria) in section III to foster research on this dysfunctional

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Policy, prevention, and regulation for Internet Gaming Disorder

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Author:
Daria J. Kuss

Association has decided to include ‘Internet Gaming Disorder’ in the most recent version of their diagnostic manual (DSM-5; American Psychiatric Association, 2013 ) as a condition which requires further research to be included in the main manual. Similarly

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, psychiatry, and neuroscience is now being conducted. The perspective of Internet addiction as an epidemic and/or a social phenomenon is now shifting toward viewing this behavior as a potential mental health disorder, and as a result, Internet gaming disorder

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Both sides of the story: Addiction is not a pastime activity

Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)

Journal of Behavioral Addictions
Authors:
Kai W. Müller
and
Klaus Wölfling

broader concept of addiction. As the first non-substance-related addiction disorder, gambling disorder entered the chapter of “Substance-Related and Addictive Disorders” and Internet gaming disorder (IGD) was included as a preliminary diagnosis in Section

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gaming among a small minority of individuals may lead to internet gaming disorder (IGD). This can result in educational and/or occupational impairment, relationship problems, daily dysfunction, and psychological distress ( Alimoradi et al., 2019 ; Chen

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Introduction Internet gaming disorder (IGD) is becoming increasingly prevalent worldwide with the development of technology ( Feng, Ramo, Chan, & Bourgeois, 2017 ). IGD consists of a behavioral pattern associated with persistent and repeated

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habits, resulting in negative consequences. The loss of control in gaming is defined as internet gaming disorder (IGD) in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5); this definition was established in 2003

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Introduction The (latest) fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; American Psychiatric Association [APA], 2013 ) introduced Internet gaming disorder (IGD) as an area worthy of

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