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, utility, and psychometric properties of the IGD criteria in various populations, rather than dealing with some of the more fundamental questions about the nature of problematic gaming raised in the commentaries, as well as this response paper. Findings
Internet gaming addiction, i.e., problematic and addicted users. We hypothesized that the difference in brain activity in the left AG during avatar reflection vs. self-reflection would be the highest in addicted gamers, compared to problematic gamers and
-Sarin D Cavallo M N Potenza 2010 Video-gaming among high school students: Health correlates, gender differences, and problematic gaming
A gamerek és e-sportolók személyes jellemzői, motivációi, valamint életminőségük vizsgálata a játszási szokások tükrében
Personal characteristics, motivation and quality of life of athletes and gamers in light of gaming habits
emotional trauma and internet gaming disorder: a pilot study . European Journal of Psychotraumatology , 10 ( 1 ), 1 – 10 . Kneer , J ., & Rieger , D . ( 2015 ). Problematic game play: The diagnostic value of playing motives, passion, and playing time
Nilsson (2016) identified an association between symptoms of ADHD and problematic gaming in two cohorts of 1868 and 242 Swedish adolescents in the general population aged 12–18 (OR = 2.43, 95% CI [1.44–4.11]). The results of the other studies retained by
distinguished from coping (i.e., improvement of mood or channeling of aggression), which has no clear relationship with problematic gaming. MD could be considered a behavioral addiction, because it is so rewarding that people experience intense yearning for it
Compulsive Sexual Behavior Disorder should not be classified by solely relying on component/symptomatic features •
Commentary to the debate: “Behavioral addictions in the ICD-11”
& Danforth, 2007 , 2009 ). This distinction (i.e., non-problematic vs. problematic gaming), crucial for ensuring the validity and utility of the diagnosed condition ( Billieux, Flayelle, Rumpf, & Stein, 2019 ), resonates with the terms “diagnostic validity
for research examining the potentially harmful consequences of excessive gaming, as well as better identifying risk factors for developing problematic gaming patterns ( Király, Potenza, & Demetrovics, 2022 ). Disordered gaming The World Health
; Chang et al., 2015 ; Chou & Lee, 2017 ; Ko et al., 2015 ) and the Compulsive Internet Addiction Scale (CIUS; van den Eijnden et al., 2010 ). Problematic gaming The two European research groups ( Bonnaire
criteria were applied: (1) original research; (2) the target disorder was IGD or a similar condition, including pathological or problematic gaming, gaming disorder, or gaming addiction; (3) validated psychological assessments were used to assess IGD