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Journal of Behavioral Addictions
Authors:
Antonius J. van Rooij
,
Christopher J. Ferguson
,
Michelle Colder Carras
,
Daniel Kardefelt-Winther
,
Jing Shi
,
Espen Aarseth
,
Anthony M. Bean
,
Karin Helmersson Bergmark
,
Anne Brus
,
Mark Coulson
,
Jory Deleuze
,
Pravin Dullur
,
Elza Dunkels
,
Johan Edman
,
Malte Elson
,
Peter J. Etchells
,
Anne Fiskaali
,
Isabela Granic
,
Jeroen Jansz
,
Faltin Karlsen
,
Linda K. Kaye
,
Bonnie Kirsh
,
Andreas Lieberoth
,
Patrick Markey
,
Kathryn L. Mills
,
Rune Kristian Lundedal Nielsen
,
Amy Orben
,
Arne Poulsen
,
Nicole Prause
,
Patrick Prax
,
Thorsten Quandt
,
Adriano Schimmenti
,
Vladan Starcevic
,
Gabrielle Stutman
,
Nigel E. Turner
,
Jan van Looy
, and
Andrew K. Przybylski

, utility, and psychometric properties of the IGD criteria in various populations, rather than dealing with some of the more fundamental questions about the nature of problematic gaming raised in the commentaries, as well as this response paper. Findings

Open access
Journal of Behavioral Addictions
Authors:
Tagrid Leménager
,
Julia Dieter
,
Holger Hill
,
Sabine Hoffmann
,
Iris Reinhard
,
Martin Beutel
,
Sabine Vollstädt-Klein
,
Falk Kiefer
, and
Karl Mann

Internet gaming addiction, i.e., problematic and addicted users. We hypothesized that the difference in brain activity in the left AG during avatar reflection vs. self-reflection would be the highest in addicted gamers, compared to problematic gamers and

Open access
Journal of Behavioral Addictions
Authors:
Christopher J. Hammond
,
Corey E. Pilver
,
Loreen Rugle
,
Marvin A. Steinberg
,
Linda C. Mayes
,
Robert T. Malison
,
Suchitra Krishnan-Sarin
,
Rani A. Hoff
, and
Marc N. Potenza MD, PhD

-Sarin D Cavallo M N Potenza 2010 Video-gaming among high school students: Health correlates, gender differences, and problematic gaming

Open access

A gamerek és e-sportolók személyes jellemzői, motivációi, valamint életminőségük vizsgálata a játszási szokások tükrében

Personal characteristics, motivation and quality of life of athletes and gamers in light of gaming habits

Mentálhigiéné és Pszichoszomatika
Authors:
Zsófia Tea Kányai
,
Mátyás Osváth
, and
Karolina Kósa

emotional trauma and internet gaming disorder: a pilot study . European Journal of Psychotraumatology , 10 ( 1 ), 1 – 10 . Kneer , J ., & Rieger , D . ( 2015 ). Problematic game play: The diagnostic value of playing motives, passion, and playing time

Open access
Journal of Behavioral Addictions
Authors:
Clémence Cabelguen
,
Bruno Rocher
,
Juliette Leboucher
,
Benoît Schreck
,
Gaëlle Challet-Bouju
,
Jean-Benoît Hardouin
, and
Marie Grall-Bronnec

Nilsson (2016) identified an association between symptoms of ADHD and problematic gaming in two cohorts of 1868 and 242 Swedish adolescents in the general population aged 12–18 (OR = 2.43, 95% CI [1.44–4.11]). The results of the other studies retained by

Open access
Journal of Behavioral Addictions
Authors:
Igor J. Pietkiewicz
,
Szymon Nęcki
,
Anna Bańbura
, and
Radosław Tomalski

distinguished from coping (i.e., improvement of mood or channeling of aggression), which has no clear relationship with problematic gaming. MD could be considered a behavioral addiction, because it is so rewarding that people experience intense yearning for it

Open access
Journal of Behavioral Addictions
Authors:
Jesús Castro-Calvo
,
Maèva Flayelle
,
José C. Perales
,
Matthias Brand
,
Marc N. Potenza
, and
Joël Billieux

& Danforth, 2007 , 2009 ). This distinction (i.e., non-problematic vs. problematic gaming), crucial for ensuring the validity and utility of the diagnosed condition ( Billieux, Flayelle, Rumpf, & Stein, 2019 ), resonates with the terms “diagnostic validity

Open access
Journal of Behavioral Addictions
Authors:
Vasileios Stavropoulos
,
Daniel Zarate
,
Maria Prokofieva
,
Noirin Van de Berg
,
Leila Karimi
,
Angela Gorman Alesi
,
Michaella Richards
,
Soula Bennet
, and
Mark D. Griffiths

for research examining the potentially harmful consequences of excessive gaming, as well as better identifying risk factors for developing problematic gaming patterns ( Király, Potenza, & Demetrovics, 2022 ). Disordered gaming The World Health

Open access

; Chang et al., 2015 ; Chou & Lee, 2017 ; Ko et al., 2015 ) and the Compulsive Internet Addiction Scale (CIUS; van den Eijnden et al., 2010 ). Problematic gaming The two European research groups ( Bonnaire

Open access

criteria were applied: (1) original research; (2) the target disorder was IGD or a similar condition, including pathological or problematic gaming, gaming disorder, or gaming addiction; (3) validated psychological assessments were used to assess IGD

Open access