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Krónikus légzőszervi betegek élményvilágának vizsgálata a COVID–19-világjárvány idején interpretatív fenomenológiai analízissel
Exploring the experiences of chronic respiratory patients during the COVID-19 pandemic using interpretative phenomenological analysis
patients with asthma and chronic obstructive pulmonary disease preferred targets of COVID–19? Tuberculosis and Respiratory Diseases , 84 ( 1 ), 22 – 34
The coronavirus (COVID-19) pandemic has significantly disrupted normal activities globally. Stay-at-home mandates and quarantines have increased consumption of digital entertainment, particularly online gaming and related activities (e.g., esports
Introduction The global spread of COVID-19, subsequent stay-at-home requirements, long-term isolation, and spatial distancing measures present additional challenges for persons in recovery ( Marsden et al., 2020 ). In South Africa, the epicenter of
Online pornography use has become prevalent worldwide ( Luscombe, 2016 ). The Pornhub website reported over 42 billion visits during 2019, averaging 115 million visits daily ( Pornhub, 2019 ). During the COVID-19 pandemic, rapid changes have
Coronavirus disease 2019 (COVID-19) originated in Wuhan City, Hubei Province, China. As of May 4, 2020, COVID-19 has become a global pandemic, affecting 214 countries, territories, or areas, with 3,435,894 people infected and 239,604 deaths ( World
Introduction The coronavirus disease 2019 (COVID-19) is an infectious respiratory disease that has affected physical, mental, and social well-being among individuals worldwide on an unprecedented scale ( Ahorsu, Imani
( Soffer-Dudek & Somer, 2018 ). Indeed, there is evidence that COVID-19 related exposure (e.g., self-quarantine) was associated with heightened MD levels during the COVID-19 outbreak ( Metin, Somer, Abu-Rayya, Schimmenti, & Göçmen, 2021 ). However, to our
Introduction All over the world, the coronavirus disease 2019 (COVID-19) outbreak has led public authorities to call for individuals to stay home and avoid physical contact with each other in order to curb the pandemic. However, these measures may
Introduction The coronavirus disease-2019 (COVID-19) pandemic has profoundly impacted aspects of human life globally. Recently, the World Health Organization (WHO) has recommended playing videogames as part of the #HealthyAtHome campaign to help
Introduction The SARS-CoV-2 (Covid-19) pandemic and the measures taken to stop the spread of the virus has led to an unprecedented societal distress that affects billions, who experience fear, anxiety and social