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1 Introduction The COVID-19 pandemic led to the cancellation of sporting events around the world and people looked for alternative entertainment, so the popularity of esports increased. Esports allowed people to stay connected, even during the

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asks how the pandemic affected the consumer behaviour of former gym-members. The Esport industry is an emerging and constantly changing and developing, growing sector. The pandemic has had a significant impact on Esport and its markets, and keeps

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and physical spaces. As technology advances, new sports are created, but old sports are also preserved through rule changes. E-sports are widely practiced and have the same professional background as traditional. However, even for e-athletes, healthy

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