Search Results
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.07.015 Liu , C. C. ( 2017 ). A model for exploring players flow experience in online games . Information Technology & People . 10.1108/ITP-06-2015-0139 Løvoll , H. S. , & Vittersø , J. ( 2014 ). Can balance be boring? A critique of the “challenges
Expanding on the multidisciplinary stakeholder framework to minimize harms for problematic risk-taking involving emerging technologies. •
Commentary on: Problematic risk-taking involving emerging technologies: A stakeholder framework to minimize harms (Swanton et al., 2019)
. International Gambling Studies , 14 ( 3 ), 345 – 353 . 10.1080/14459795.2014.971420 Castro , D. ( 2011 ). Benefits and limitations of industry self-regulation for online behavioral advertising . The Information Technology & Innovation Foundation
automotive; baby, feminine, and family care; banking; construction; electricity; fast-moving consumer goods; gas; information technology; insurance; nuclear; pharmaceutical; telecommunications; tobacco; and trading industries; as well as public administration
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. Stavropoulos , V. , Griffiths , M. D. , Burleigh , T. L. , Kuss , D. J. , Doh , Y. Y. , & Gomez , R. ( 2018 ) Flow on the internet: A longitudinal study of internet addiction symptoms during adolescence . Behaviour & Information Technology , 37
. Z. ( 2009 ). Features and predictors of problematic Internet use in Chinese college students . Behaviour & Information Technology, 28 ( 5 ), 485 – 490 . doi: 10.1080/01449290701485801 10
.07.002 Charlton , J. P. , & Danforth , I. D. ( 2010 ). Validating the distinction between computer addiction and engagement: Online game playing and personality . Behaviour & Information Technology, 29