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and aims: Internet-communication disorder describes the excessive and uncontrolled use of online-communication applications such as Facebook, WhatsApp, or Twitter. In analogy to results reported in behavioral addictions (pathological buying, Internet-gaming
-enhancing drug use and internet gaming disorder among adult video gamers . Computers in Human Behavior , 123 , 106890 . https://doi.org/10.1016/j.chb.2021.106890 . Kelly , S. J. , Derrington , S. , & Star , S. ( 2022 ). Governance challenges in esports
tendencies toward Internet usage. In line with the terminology Internet Gaming Disorder in DSM-5 and Gaming Disorder in the upcoming ICD-11, the term Internet-use disorder (IUD) will be used to describe overusage of the Internet in the present work
diminished impulse control should be considered as possible candidates for BAs (e.g., Grant et al., 2010 ; Mueller et al., 2019 ). Apart from GD, internet gaming disorder (IGD) is the only condition that is placed in the DSM-5 under Section III with
, 2017 ) and depressive mood ( Bessière et al., 2007 ; Burleigh et al., 2018 ; You et al., 2017 ), suggesting that this phenomenon may affect the general well-being of players in different ways. With the recognition of ‘Internet gaming disorder’ in the
for gaming disorders, all of which appear to differ from the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5)’s Internet gaming disorder (IGD) ( WHO, 2017a , 2017b , 2017c , 2017d ). This suggests us considerable
players encounter difficulties in controlling game use and show addiction symptoms ( Han et al., 2011 ). Furthermore, problematic online gaming may lead to Internet gaming disorder (IGD), which has been included as a preliminary clinical condition in the
international consensus on criteria for assessing internet gaming disorder: A critical commentary on Petry et al. (2014) . Addiction (Abingdon, England) , 111 ( 1 ), 167 – 175 . https://doi.org/10.1111/add.13057 . 10.1111/add.13057 Guillot , C. R. , Bello
on expert appraisal, Internet Gaming Disorder (IGD) was included in Section III of the DSM-5 in 2013 as a condition warranting further clinical research ( American Psychiatric Association, 2013 ). The DSM-5 criteria of IGD are: An extensive
enjoyable hobby, it is also crucial to recognize pathological gaming behaviour that may be conducive to addiction. Accordingly, the inclusion of Internet Gaming Disorder (IGD) and Gaming Disorder (GD) in the Diagnostic and Statistical Manual for Mental