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that adopted the Diagnostic and Statistical Manual of Mental Disorders (fifth edition) criteria for Internet Gaming Disorder and comprehensively addressed nine symptoms (i.e., Preoccupation, Withdrawal, Tolerance, Loss of control, Giving up other
Statistical Manual of Mental Disorders (DSM-5) ( American Psychiatric Association, 2013 ) has only identified internet gaming disorder as an emerging area that needs future research ( Griffiths, 2014 ). Brand et al., in their 2020 report, emphasized the need
-behavioral model of Internet gaming disorder: Theoretical underpinnings and clinical implications . Journal of Psychiatric Research , 58 , 7 – 11 . https://doi.org/10.1016/j.jpsychires.2014.07.005 . Field , M. , & Cox , W. M. ( 2008 ). Attentional bias in
be the riskiest online activity in terms of the development of Internet addiction and related problems ( Blinka et al., 2015 ). The American Psychiatric Association included Internet Gaming Disorder in Section 3 of its revised diagnostic
addiction” and has similarities with Internet gaming disorder, which was tentatively included in the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders as a disorder that requires further research ( American Psychiatry
Criteria for the establishment of a new behavioural addiction •
Commentary to the debate: “Behavioral addictions in the ICD-11”
(formerly known as Pathological Gambling) and (Internet) Gaming Disorder ( Grant, Atmaca, et al., 2014 ; Kardefelt-Winther et al., 2017 ; Saunders et al., 2017 ; Stein, 2008 ). In the Fifth Edition of the Diagnostic and Statistical Manual of Mental
Behavioral addictions in the ICD-11: An important debate that is anticipated to continue for some time
Commentary to the debate: “Behavioral addictions in the ICD-11”
(internet) gaming disorder was described as a potential behavioral addiction for which further research was needed. This continues to be the case in the text revision of DSM-5 ( American Psychiatric Association, 2022 ), with the explicit inclusion that
engage in complex interactions, fulfilling different tasks ( Nagygyörgy et al., 2013 ). Internet gaming disorder is included in Diagnostic and Statistical Manual of Mental Disorders (DSM 5) in “an appendix of disorders for further study” while SNS
Disorders” the now called “Gambling Disorder” yet is the only recognized behavioral addiction. However, within Section III of DSM-5, Internet gaming disorder (IGD) is first mentioned as a condition warranting more clinical research and experience before it
Playing the wrong game again? Policy responses to problematic video gaming in Brazil
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
published in Portuguese ( Lemos, Conti, & Sougey, 2015 ), and others are currently in the process of validation. Internet addiction and smartphone addiction, but not Internet gaming disorder, are the main focus of the few case studies and one clinical trial