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attention and motivation towards the anticipated rewards, which is all mediated by the activity of brain structures comprising reward circuitry ( Flagel & Robinson, 2017 ; Schultz, 2015 ). The cues can signal rewards that differ in respect of some
as “being overly concerned about SNSs, to be driven by a strong motivation to log on to or use SNSs, and to devote so much time and effort to SNSs that it impairs other social activities, studies/job, interpersonal relationships, and/or psychological
role of ED among problematic gamers. Escapism motivations to play and emotional coping The construct of motivations to play ( Yee, 2006 ) could be critical in explaining the relationship between ED and PG. For example
. Cue reactivity and craving in IGD Craving to addiction-related cues reflects a strong motivation to engage in addictive behaviors. Craving may promote drug use ( Sayette, 2016 ; Sinha & Li, 2007 ), gambling ( Potenza et al., 2003 ), and
. ” First, we make a valid statement in that “ The SDT is a valuable framework for understanding motivation in exercise, sports, and training. ” The SDT, thus, in our paper refers to the part of the EIMEA concerning the ‘ Incentives for exercise ’ block (p
Az Edzői Viselkedés Kérdőív hazai adaptációja
Hungarian adaptation of the Coach Behaviour Questionnaire
., Gustafsson , H ., & Lopez-Jiménez , A . ( 2017 ). Motivational processes in the coach-athlete relationship: A multi-cultural self-determination approach . Psychology of Sport
, & Sinatra, 2017 ). Moreover, motivations have been among the most commonly investigated antecedents of online activities, including SNS engagement and gaming (e.g., Demetrovics et al., 2011 ; Joinson, 2008 ; Papacharissi & Mendelson, 2011
J. R. Taylor M. N. Potenza 2003 Developmental neurocircuitry of motivation in adolescence: A critical period of addiction vulnerability
susceptibility” is defined in this paradigm as all person dimensions that predispose the selection of and responsiveness to media ( Valkenburg & Peter, 2013 , p. 226), including individual motivations and personality traits. A second assumption is that media
) Factor 1 (Cognitive) Factor 2 (Motivational/Affective) Factor 3 (Perception) Affective processes 4.39 (1