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The essential role of theory in minimizing harm from emerging technologies. Lost in committee?. •

Commentary on: Problematic risk-taking involving emerging technologies: A stakeholder framework to minimize harms (Swanton et al., 2019)

Journal of Behavioral Addictions
Authors: Matthew J. Gullo and John B. Saunders

cingulate cortex being among the most affected brain regions in those with internet gaming disorder ( Lee, Namkoong, Lee, & Jung, 2018; Yuan et al., 2011 ). Impulsivity is a clear risk factor for problem gaming and can be reliably assessed well before harm

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Not good enough? Further comments to the wording, meaning, and the conceptualization of Internet Gaming Disorder

Commentary on: Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field (Kuss et al.)

Journal of Behavioral Addictions
Authors: Elfrid Krossbakken, Ståle Pallesen, Helge Molde, Rune Aune Mentzoni, and Turi Reiten Finserås

gambling diagnostic criteria found in the DSM. Moreover, as stated by Kuss et al. ( 2016 ), both the withdrawal criterion and the tolerance criterion need to be further evaluated, as their specific meaning as related to problem gaming is unclear, reflecting

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Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018)

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Author: Douglas A. Gentile

Introduction Király et al. ( 2018 ) did an admirable job of reviewing policies that are undertaken to prevent and respond to problematic video game use. The research community has spent much of its effort arguing how problem

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group revealed that only 3 of the 26 problematic gamers at T1 (11.5%) were problem gamers at T2 as well. Another group of adolescents ( n  = 6) moved from problem gamer at T1 to engaged gamer at T2 (23%); another group problematic gamers at T1 ( n  = 7

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Expanding on the multidisciplinary stakeholder framework to minimize harms for problematic risk-taking involving emerging technologies. •

Commentary on: Problematic risk-taking involving emerging technologies: A stakeholder framework to minimize harms (Swanton et al., 2019)

Journal of Behavioral Addictions
Authors: Jing Shi, Mark van der Maas, Nigel E. Turner, and Marc N. Potenza

problem gamer”). Furthermore, while we see the importance of assigning autonomy to individuals to choose their behaviors, we wonder if it is realistic to ask consumers to be aware of all potential risks when there is debate among academicians and others

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Expanding on the multidisciplinary stakeholder framework to minimize harms for problematic risk-taking involving emerging technologies. •

Commentary on: Problematic risk-taking involving emerging technologies: A stakeholder framework to minimize harms (Swanton et al., 2019)

Journal of Behavioral Addictions
Authors: Jing Shi, Mark van der Maas, Nigel E. Turner, and Marc N. Potenza

problem gamer”). Furthermore, while we see the importance of assigning autonomy to individuals to choose their behaviors, we wonder if it is realistic to ask consumers to be aware of all potential risks when there is debate among academicians and others

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of the individual cycling in and out of experiencing harms. This avoids attributing harms as inherent characteristics of the individual or the activity, as can be reflected by terms like “problem gamer.” Instead, someone experiencing harms as a

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Journal of Behavioral Addictions
Authors: Thomas B. Swanton, Alex Blaszczynski, Cynthia Forlini, Vladan Starcevic, and Sally M. Gainsbury

characteristics of the individual or the activity, as can be reflected by terms like “problem gamer.” Instead, someone experiencing harms as a consequence of excessive online gaming is seen as being “engaged in problematic gaming.” Positioning risk-taking on a

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. , Veltman , D. J. , & Goudriaan , A. E. ( 2012 ). Attentional bias and disinhibition toward gaming cues are related to problem gaming in male adolescents . Journal of Adolescent Health, 50 ( 6

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. J. , & Goudriaan , A. E. ( 2012 ). Attentional bias and disinhibition toward gaming cues are related to problem gaming in male adolescents . Journal of Adolescent Health, 50 ( 6 ), 541 – 546 . doi: 10.1016/j.jadohealth.2011.07.006 10.1016/j

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