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Journal of Behavioral Addictions
Authors: Jon Arcelus, Walter Pierre Bouman, Bethany Alice Jones, Christina Richards, Susana Jimenez-Murcia, and Mark D. Griffiths

play 9.42 times a week, 1.77 times a day and spent an average of 2.80 hr playing on each occasion. Table 1 . Sociodemographic characteristics, psychopathology related to social problems

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. J. , & Goudriaan , A. E. ( 2012 ). Attentional bias and disinhibition toward gaming cues are related to problem gaming in male adolescents . The Journal of Adolescent Health, 50 ( 6 ), 541 – 546 . doi: 10.1016/j.jadohealth.2011.07.006 10.1016/j

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use increase ( Feng, Ramo, Chan, & Bourgeois, 2017 ). Risk factors potentially contributing to problem gaming may be conceptualized on three main pillars (Figure  1 ) based on the biopsychosocial model originally formulated by Engel ( 1977 ). However

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, 2010 ; van Rooij, Schoenmakers, van de Eijnden, & van de Mheen, 2010 ), problematic Internet use ( Gámez-Guadix, Orue, Smith, & Calvete, 2013 ; Mittal, Dean, & Pelletier, 2013 ), problem gaming ( Billieux et al., 2013 ; Haagsma, King, Pieterse

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their problem gaming and experience fewer role and interpersonal conflicts at the moment but the conflicts would be more likely to be aware in long run. This study has some limitations. First, the sole use of self-report questionnaires has some

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. ( 2012 ). Attentional bias and disinhibition toward gaming cues are related to problem gaming in male adolescents . Journal of Adolescent Health , 50 , 541 – 546 . doi: 10.1016/j.jadohealth.2011.07.006 . 10.1016/j.jadohealth.2011

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negative relationship between empathy and PIU, the findings on empathy and IGD are not very uniform, but mixed in the existing studies. To the best of our knowledge, there are six published studies of IGD or problem gaming in relation to empathy. Two

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.cpr.2020.101831 Kökönyei , G. , Kocsel , N. , Király , O. , Griffiths , M. D. , Galambos , A. , Magi , A. , ( 2019 ). The role of cognitive emotion regulation strategies in problem gaming among adolescents: A nationally representative survey

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. , & Goudriaan , A. E. ( 2012 ). Attentional bias and disinhibition toward gaming cues are related to problem gaming in male adolescents . Journal of Adolescent Health: Official Publication of the Society for Adolescent Medicine , 50 ( 6 ), 541 – 546

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de jeux vidéo et de leur famille [Treatment for problem gamers and their family] . In I. Varescon (Ed.), Le psychologue en addictologie [The psychologist in the addiction field] (pp. 189 – 206 ). Paris , In Press

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