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health issue in Chinese communities, especially among youth ( APA, 2013 ). A high prevalence estimate was reported in not only middle-school students [e.g., 15.5%; assessed by Huang’s Online Gaming Addiction Scale (HOGAS); Yu et al., 2010 ], but also in

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gamers are also used for adolescents, including children as young as 10 years old (e.g.,  Choo et al., 2015 ), with reported prevalence rates that exceed other known mental disorders in this population (e.g., 15%; Wang et al., 2014 ). Considering

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Journal of Behavioral Addictions
Authors: Laura Badenes-Ribera, Maria Rubio-Aparicio, Julio Sánchez-Meca, Matteo Angelo Fabris, and Claudio Longobardi

Dryer et al. ( 2016 )/Australia 158 Convenience sample from metropolitan area 26.94, Range: 18–36 100 H = 76 G = 15 B = 9 NR

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