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presence occurs: Evolutionary Psychology, Media Equation, and Presence. Presence: Teleoperators and Virtual Environments , 13, 494-505. Why presence occurs: Evolutionary Psychology, Media Equation, and Presence

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Journal of Evolutionary Psychology
Authors: Willem E. Frankenhuis, Ron Dotsch, Johan C. Karremans, and Daniël H. J. Wigboldus

J. N. Bailenson 2002 Immersive virtual environment technology as a methodological tool for social psychology Psychological Inquiry 13 103

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the characteristics of the virtual environment, researchers expected introversion to predict CIU (e.g. Landers & Lounsbury, 2006 ). More in-depth analyses showed that this, and all other Big Five factors, seems to lose their predictive value when

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play design, and enable players to invest real money in exchange for virtual credits that can be won or lost. These activities, therefore, blur the line between gaming and gambling, but fundamentally evade legal definition as a gambling activity due to

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Journal of Behavioral Addictions
Authors: Engin Karadağ, Şule Betül Tosuntaş, Evren Erzen, Pinar Duru, Nalan Bostan, Berrak Mizrak Şahin, İlkay Çulha, and Burcu Babadağ

Background and aims

Phubbing can be described as an individual looking at his or her mobile phone during a conversation with other individuals, dealing with the mobile phone and escaping from interpersonal communication. In this research, determinants of phubbing behavior were investigated; in addition, the effects of gender, smart phone ownership and social media membership were tested as moderators.

Methods

To examine the cause–effect relations among the variables of the theoretical model, the research employs a correlational design. Participants were 409 university students who were selected via random sampling. Phubbing was obtained via the scales featuring mobile phone addiction, SMS addiction, internet addiction, social media addiction and game addiction. The obtained data were analyzed using a correlation analysis, multiple linear regression analysis and structural equation model.

Results

The results showed that the most important determinants of phubbing behavior are mobile phone, SMS, social media and internet addictions.

Discussion

Although the findings show that the highest correlation value explaining phubbing is a mobile phone addiction, the other correlation values reflect a dependency on the phone.

Conclusions

There is an increasing tendency towards mobile phone use, and this tendency prepares the basis of phubbing.

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Addressing taxonomic challenges for Internet Use Disorders in light of changing technologies and diagnostic classifications. •

Commentary on: “How to overcome taxonomical problems in the study of Internet use disorders and what to do with “smartphone addiction”?” (Montag et al., 2020)

Journal of Behavioral Addictions
Authors: Hans-Jürgen Rumpf, Dillon Browne, Dominique Brandt, and Florian Rehbein

. However, new technological developments like virtual reality, augmented reality, internet of things (everyday objects that are connected with the Internet and are able to send and receive data) as well as artificial intelligence are independent from the

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Introduction As an integral feature of many modern video games, loot boxes offer players the chance to digitally unwrap a container that contains a random virtual prize ( Rockloff et al., 2020; Zendle, Meyer, Cairns, Waters, & Ballou, 2020 ). This

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Introduction As an integral feature of many modern video games, loot boxes offer players the chance to digitally unwrap a container that contains a random virtual prize ( Rockloff et al., 2020; Zendle, Meyer, Cairns, Waters, & Ballou, 2020 ). This

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Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Authors: Antonius J. Van Rooij and Laura M. Nijkamp

limitations ( Parke, Wardle, Rigbye, & Parke, 2012 , p. 98): the data are silo-based and narrow (specific to certain products). Ultimately, the range of log-data might well grow further. People have started to use Virtual Reality setups with motion cameras

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1998 A characterisation of performance by men and women in virtual Morris water task: A large and reliable sex difference Behavioural Brain Research 93 185 190

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