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excessive Internet use among Czech teenagers. Following recommendations from existing literature, we distinguish between general Internet use and several specific online activities. Therefore, our analytical efforts are limited to social media and online

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of marketing which gambling operators are placing increasing importance upon is social media marketing. This type of marketing seems to be particularly appealing to teenagers and young adults, with around 40% of online gamblers under the age of 34

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Introduction There are currently 3.8 billion active social media users ( Statista, 2020 ). With increased internet connectivity occurring across the world, individuals now have access to a suite of social media platforms (e.g. Facebook, Twitter

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analyzed the relationship between excessive social media use and IGT performance. This revealed a significant negative, first-order partial correlation between BFAS and IGT score for block 5 (trials 81–100), when controlling for BDI ( r  = −.31, p  < .01

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Introduction Over 3.5 billion people worldwide currently use online social media platforms, such as Facebook, Instagram, Twitter, Snapchat, and TikTok ( Statista, 2021 ). These platforms allow users to interact, observe, and compare themselves with

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Journal of Behavioral Addictions
Authors: Tao Luo, Lixia Qin, Limei Cheng, Sheng Wang, Zijun Zhu, Jiabing Xu, Haibo Chen, Qiaosheng Liu, Maorong Hu, Jianqin Tong, Wei Hao, Bo Wei, and Yanhui Liao

Introduction Social media defined as online applications which allow the interaction with others, maintenance of relationships, formation interest groups, and development of individual’s presence ( Kietzmann, Hermkens, McCarthy, & Silvestre, 2011

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( International Telecommunication Union, 2017 ). According to a recent report, 69.1% of the Iranian population (where this study was carried out) were Internet users at the beginning of 2018 ( Internet World Stats, 2018 ). In recent years, social media has

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Introduction Intensive gaming and social media use have frequently been linked to the development of addictive-like behaviors among adolescents ( Griffiths, Kuss, & Demetrovics, 2014 ; Lemmens, Valkenburg, & Gentile, 2015

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Introduction Online social media and games play an important role in adolescents’ lives. Nearly all high-school adolescents (98.6%) have (daily) contact with friends through social media ( Van Dorsselaer et al., 2016 ), and

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social media and Internet gaming ( Cheng & Li, 2014 ; Kuss & Griffiths, 2012 ; Kuss, Griffiths, Karila, & Billieux, 2014 ; Mazzoni & Iannone, 2014 ; Ryan, Chester, Reece, & Xenos, 2014 ). Although individuals are rarely addicted to Internet itself

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