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Abstract  

Commercially available synthetic hydrous oxides (Ferrox, Zirox, Alumina, Oxti, and Oxtain) have been used to study the sorption of some anionic species from simulated radioactive waste. Results of the analysis showed varying degrees of uptake for the anions in various media solutions. Sorption was most effective in the solution pH 2–7 range following the amphoteric nature of these materials. The presence of competing anions had a marked effect on the sorption properties of the material.

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Abstract  

Pillared clays were characterised by thermal analysis and small-angle X-ray scattering. They were then examined for their ability to take up137Cs and90Sr/90Y isotopes as a function of concentration and competing cations (Na+, K+, NH4 +, Ca2+, Mg2+) in the concentration range 10−1 to 10−4 M. The radioisotope uptakes were quantified byK d (ml/g) measurements.

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Abstract  

A radiochemical neutro activation analysis procedure has been developed for the determination of sodium and potassium at parts per billion levels in high purity tungsten/titanium alloy material. The procedure involves the use of an anion exchange separation for purifying sodium and potassium activities from the alloy’s matrix activities,46Sc and187W. In addition, the use of two sequential sample loadings on the resin column prior to elution of the matrix activities has been investigated. Irradiation of 200 mg of the alloy results in a sample of nearly 1 Ci which must be handled in a remote manipulation cell. After acid dissolution of the sample, the sample solution in 1M HF was loaded onto the column. Elution of the sodium and potassium was accomplished using 40 ml of 1M HF. Similar loading and elution of the second sample was followed by the elution of matrix activities with a solution of 1M HF+6M HCl. Extensive tracer experimentation was employed to establish the possibility of retaining the matrix activities on the column while a second sample solution was processed, thus greatly increasing the throughput in terms of the number of samples analyzed per day. The detection limits of Na and K using the method developed are 4.0 ppb and 200 ppb, respectively.

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Abstract  

We report on the design, construction, and testing of a gamma-ray imaging system with spectroscopic capabilities. The imaging system consists of an orthogonal strip detector made from either HgI2 or CdZnTe crystals. The detectors utilize an 8×8 orthogonal strip configuration with 64 effective pixels. Both HgI2 or CdZnTe detectors are 1 cm2 devices with a strip pitch of approximately 1.2 mm (producing pixels of 1.2 mm × 1.2 mm). The readout electronics consist of parallel channels of preamplifier, shaping amplifier, discriminators, and peak sensing ADC. The preamplifiers are configured in hybrid technology, and the rest of the electronics are implemented in NIM and CAMAC with control via a Power Macintosh computer. The software used to readout the instrument is capable of performing intensity measurements as well as spectroscopy on all 64 pixels of the device. We report on the performance of the system imaging gamma-rays in the 20–500 keV energy range and using a pin-hole collimator to form the image.

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Abstract

Background and Aims

Loot boxes are digital containers of randomised rewards available in many video games. Individuals with problem gambling symptomatology spend more on loot boxes than individuals without such symptoms. This study investigated whether other psychopathological symptomatology, specifically symptoms of obsessive-compulsive behaviour and hoarding may also be associated with increased loot box spending.

Methods

In a large cross-sectional, cross-national survey (N = 1,049 after exclusions), participants recruited from Prolific, living in Aotearoa New Zealand, Australia, and the United States, provided self-reported loot box spending, obsessive-compulsive and hoarding symptomatology, problem gambling symptomatology, and consumer regret levels.

Results

There was a moderate positive relationship between loot box spending and obsessive-compulsive symptoms and hoarding. Additionally, greater purchasing of loot boxes was associated with increased consumer regret.

Discussion and Conclusion

Results identified that those with OCD and hoarding symptomatology may spend more on loot boxes than individuals without OCD and hoarding symptomatology. This information helps identify disproportionate spending to more groups of vulnerable players and may assist in helping consumers make informed choices and also aid policy discussions around the potentialities of harm.

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