Authors:Kwang-Wook Kim, Eil-Hee Lee, In-Kyu Choi, Jae-Hyung Yoo, and Hyun-Soo Park
The electrochemical redox behavior of nitric acid was studied using a glassy carbon fiber column electrode system, and its reaction mechanism was suggested and confirmed in several ways. Electrochemical reactions in less than 2.0M nitric acid was not observed. However, in more than 2.0M nitric acid, the reduction of nitric acid to nitrous acid occurred and the reduction rate was slow so that the nitric acid solution had to be in contact with an electrode for a period of time long enough for an apparent reduction current of nitric acid to nitrous acid to be observed. The nitrous acid generated in more than 2.0M nitric acid was rapidly and easily reduced to nitric oxide by an autocatalytic reaction. Sulfamic acid was confirmed to be effective to destroy the nitrous acid. At least 0.05M sulfamic acid was necessary to scavenge the nitrous acid generated in 3.5M nitric acid.
Authors:Tae Hun Cho, Yoonjin Nah, Soo Hyun Park, and Sanghoon Han
Observation of real-time neural characteristics during gameplay would provide distinct evidence for discriminating the currently controversial diagnosis of internet gaming disorder (IGD), and elucidate neural mechanisms that may be involved in addiction. We aimed to provide preliminary findings on possible neural features of IGD during real-time internet gaming using functional near-infrared spectroscopy (fNIRS).
Prefrontal cortical activations accompanying positive and negative in-game events were investigated. Positive events: (1) participant’s champion slays or assists in slaying an opponent without being slain. (2) the opposing team’s nexus is destroyed. Negative events: (1) participant’s champion is slain without slaying or assisting in slaying any opponent. (2) the team’s nexus is destroyed. Collected data were compared between the IGD group and control group, each with 15 participants.
The IGD group scored significantly higher than the CTRL group on the craving scale. Following positive events, the IGD group displayed significantly stronger activation in the DLPFC. Following negative events, the IGD group displayed significantly weaker activation in the lateral OFC.
Discussion and Conclusions
Individuals scoring high on the IGD scale may crave for more internet gaming after encountering desired events during the game. Such observations are supported by the correlation between the craving scale and DLPFC activation. The IGD group may also show diminished punishment sensitivity to negative in-game experiences rendering them to continue playing the game. The present study provides preliminary evidence that IGD may demonstrate neural characteristics observed in other addictive disorders and suggests the use of fNIRS in behavioral addiction studies.