Search Results

You are looking at 1 - 10 of 35 items for :

  • Refine by Access: All Content x
Clear All
Journal of Behavioral Addictions
Authors:
Hannah Schmidt
,
Dominique Brandt
,
Anja Bischof
,
Silja Heidbrink
,
Gallus Bischof
,
Stefan Borgwardt
, and
Hans-Jürgen Rumpf

.g., gaming or social networks). The Compulsive Internet Use Scale (CIUS), the 10 Item-Internet Gaming Disorder Test (IGDT-10), and the Bergen Social Media Addiction Scale (BSMAS) are examples of such screening instruments that are widely used for research

Open access
Journal of Behavioral Addictions
Authors:
Satoko Mihara
,
Yoneatsu Osaki
,
Aya Kinjo
,
Takanobu Matsuzaki
,
Hideki Nakayama
,
Takashi Kitayuguchi
,
Takayuki Harada
, and
Susumu Higuchi

other languages ( Chen, Su, Dang, & Wu, 2021 ; Király et al., 2017 ; Pontes & Griffiths, 2015 ). One such test, the Ten-Item Internet Gaming Disorder Test (IGDT-10) has been translated into multiple languages, including Japanese ( King et al., 2020

Open access

-Item Internet Gaming Disorder Test (IGDT-10), a DSM-5 criteria-based questionnaire, and validated it through structured interviews in the Mandarin language, estimated the prevalence of IGD in adolescents, and examined the estimated prevalence of IGD in different

Open access

intensity individually. The Ten-Item Internet Gaming Disorder Test (IGDT-10; Király et al., 2017 ) currently seems to adequately capture the DSM-5 criteria but overall none of the instruments appeared to be clearly preferable ( King et al., 2020 ). Recently

Open access
Journal of Behavioral Addictions
Authors:
Susumu Higuchi
,
Yoneatsu Osaki
,
Aya Kinjo
,
Satoko Mihara
,
Masaki Maezono
,
Takashi Kitayuguchi
,
Takanobu Matsuzaki
,
Hideki Nakayama
,
Hans-Jürgen Rumpf
, and
John B. Saunders

such test, the Ten-Item Internet Gaming Disorder Test (IGDT-10) has been translated into 11 languages with cross-cultural validation conducted for seven of these ( Király et al., 2019 ). In a recent comprehensive and systematic review of screening and

Open access
Journal of Behavioral Addictions
Authors:
Christian Bäcklund
,
Pia Elbe
,
Hanna M. Gavelin
,
Daniel Eriksson Sörman
, and
Jessica K. Ljungberg

(2019) Cross-sectional (4,284) IGDT-10 MOGQ – Hungary 89.89% 23.08 (6.57) Social, Escape, Competition, Coping, Skill Development, Fantasy & Recreation 6 Beard and Wickham (2016) Cross-sectional (600) IGD-20 OGMS – 65% 30.15 (9.145) Achievement, Social

Open access
Journal of Behavioral Addictions
Authors:
Daniel L. King
,
Abel Nogueira-López
,
Christina R. Galanis
,
Toshitaka Hamamura
,
Christian Bäcklund
,
Alessandro Giardina
,
Joël Billieux
, and
Paul H. Delfabbro

improving the specificity of items that are known to be oversensitive, such as preoccupation ( Charlton & Danforth, 2007 ; Infanti, Valls-Serrano, Perales, Vögele, & Billieux, 2023 ). For example, the IGDT-10 ( Király et al., 2017 ) item “ When you were not

Open access

? Confusing: “Systematically” is a complex word that may be unclear when referring to an individual's personal experiences, especially for adolescents. IGDT-10 ( Király et al. 2017 ) Have you played

Open access
Journal of Behavioral Addictions
Authors:
Orsolya Király
,
Joël Billieux
,
Daniel L. King
,
Róbert Urbán
,
Patrik Koncz
,
Eszter Polgár
, and
Zsolt Demetrovics

were assessed with the Ten-Item Internet Gaming Disorder Test (IGDT-10; Király et al., 2019 ; Király, Sleczka, et al., 2017 ). The IGDT-10 assesses internet gaming disorder (IGD) criteria in the previous 12 months, as proposed in the Diagnostic and

Open access
Journal of Behavioral Addictions
Authors:
Verónica Cervigón-Carrasco
,
Rafael Ballester-Arnal
,
Joël Billieux
,
Beatriz Gil-Juliá
,
Cristina Giménez-García
, and
Jesús Castro-Calvo

session (Likert scale ranging from 0 [ Less than 1 h ] to 5 [ More than 5 h ]). Problematic gaming was assessed through the Internet Gaming Disorder Test (IGDT-10; Király et al., 2017 [English version]; Király et al., 2019 [Spanish version]), a 10-item

Open access