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ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early?

Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)

Journal of Behavioral Addictions
Author: Wim van den Brink

The Issue In their open debate paper on the proposal for the introduction of “Gaming Disorder” as a new diagnostic category in WHO ICD-11 (International Classification of Diseases, 11th revision), Aarseth et al. ( 2016 ) send a

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Journal of Behavioral Addictions
Authors: Antonius J. van Rooij, Christopher J. Ferguson, Michelle Colder Carras, Daniel Kardefelt-Winther, Jing Shi, Espen Aarseth, Anthony M. Bean, Karin Helmersson Bergmark, Anne Brus, Mark Coulson, Jory Deleuze, Pravin Dullur, Elza Dunkels, Johan Edman, Malte Elson, Peter J. Etchells, Anne Fiskaali, Isabela Granic, Jeroen Jansz, Faltin Karlsen, Linda K. Kaye, Bonnie Kirsh, Andreas Lieberoth, Patrick Markey, Kathryn L. Mills, Rune Kristian Lundedal Nielsen, Amy Orben, Arne Poulsen, Nicole Prause, Patrick Prax, Thorsten Quandt, Adriano Schimmenti, Vladan Starcevic, Gabrielle Stutman, Nigel E. Turner, Jan van Looy and Andrew K. Przybylski

that formalization of a gaming disorder in International Classification of Diseases-11 (ICD-11) has potentially problematic medical, scientific, public health, societal, and rights-based repercussions that should be considered ( Aarseth et al., 2017

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World Health Organization: The International Classification of Diseases 11th Revision is due by 2017. http://www.who.int/classifications/icd/revision/en/ Ministry of

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Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018)

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Author: Douglas A. Gentile

upcoming International Classification of Diseases-11 (ICD-11), defines gaming disorder as requiring that “ The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other

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Internet use disorders: What's new and what's not?

Commentary on: How to overcome taxonomical problems in the study of Internet use disorders and what to do with “smartphone addiction”? (Montag et al., 2019)

Journal of Behavioral Addictions
Author: Mark D. Griffiths

), 17 – 24 . 10.1177/1359105316643379 World Health Organization ( 2018 ). International classification of diseases, 11th Revision (ICD-11) . Retrieved April 17, 2020, from: www.who.int/classifications/icd/ . Young , K. ( 1996 ) Psychology of

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, King, & Demetrovics, 2014 ), based on the available scientific evidence and the potential for excessive gaming to have major negative effects on mental health ( Petry et al., 2014b ). In 2019, the International Classification of Diseases, 11th Revision

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Journal of Behavioral Addictions
Authors: Ji-Bin Li, Anise M.S. Wu, Li-Fen Feng, Yang Deng, Jing-Hua Li, Yu-Xia Chen, Jin-Chen Mai, Phoenix K.H. Mo and Joseph T.F. Lau

(OSNA) is not part of International Classification of Diseases (11th edition), problematic online social networking use is not officially recognized as an addiction. Some researchers have used the term disordered online social networking use to describe

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Introduction As Internet gaming has become more prevalent and involved in people’s daily lives, the risk of addiction is increasing and may become a major health problem. The International Classification of Diseases, 11th

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( American Psychiatric Association, 2013 ) and the World Health Organization (WHO) included Gaming Disorder into the new release version of the International Classification of Diseases 11th Edition (ICD-11; WHO, 2018 ). Prior to the inclusion of IGD

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sexual behavior Diminished satisfaction Deriving little or no satisfaction from it Note . GD, Gambling disorder; CSBD, compulsive sexual behavior disorder; DSM-5 , Diagnostic and Statistical Manual, 5th ed.; ICD-11 , International Classification of

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