. M Griffiths 2003 Internet gambling: Issues, concerns, and recommendations CyberPsychology & Behavior 6 6 557 568
Introduction Recent research has reported that the median percentage of Internet usage in 2015 was 54% across 21 emerging and developing countries (e.g., Malaysia and mainland China) and 87% across 11 advanced economies (e
Introduction The Internet has become a major part of modern daily life. People can use the Internet to conveniently perform many activities, such as communication, recreation, academic activities, daily routine work management
Introduction The Internet has gone from being a narrowly available technology in the 1980s to constituting an all-pervasive aspect of society in the present day. At least 90% of young adults use the Internet in the USA, Europe
Introduction Internet pornography viewing (IPV) has been defined as the online viewing or downloading of pictures and videos with clearly exposed genitals and/or pictures or videos in which people are having sex (with the
G O Gabbard 2006 The development of the self in the era of the Internet and role-playing fantasy games American Journal of Psychiatry 163
M. D. Large R. T. Serpe 2006 Potentialmarkers for problematic Internet use:Atelephone survey of 2,513 adults CNS Spectr
Mobile and non-mobile Internet Use Disorder: Specific risks and possible shared Pavlovian conditioning processes. •
Commentary on: How to overcome taxonomical problems in the study of Internet use disorders and what to do with “smartphone addiction”? (Montag et al., 2019)
Introduction The article, “How to overcome taxonomical problems in the study of Internet use disorders and what to do with “smartphone addiction”?” by Montag et al. (2019) describes the relevance of distinguishing between mobile and non
, household Internet access rose from 55% in 2007 to 85% in 2015, and Internet access through a mobile device also increased from 36% in 2012 to 59% in 2016 ( Eurostat, 2017 ). Personal computers and smartphones have also become popular among children and
Introduction Gaming addiction was first identified as Internet gaming disorder (IGD) in the Diagnostic and Statistical Manual of Mental Disorders, 5th Edition (DSM-5; American Psychiatric Association [APA], 2013 ). Given the lack of empirical