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Journal of Behavioral Addictions
Authors:
Andrea Czakó
,
Orsolya Király
,
Patrik Koncz
,
Shu M. Yu
,
Harshdeep S. Mangat
,
Judith A Glynn
,
Pedro Romero
,
Mark D Griffiths
,
Hans-Jürgen Rumpf
, and
Zsolt Demetrovics

Videogame playing is one of the most popular current leisure time activities. Its evolution includes the professionalization of this activity in the form of competitive gaming and now known as electronic sports (esports) ( Faust, Meyer, & Griffiths

Open access

, esports attracted a global audience of 385 million people ( Warman, 2017 ) and is a multibillion dollar business ( Pei, 2019 ; Perez, 2018 ), raising public health concerns ( Chung, Sum, & Chan, 2019 ; DiFrancisco-Donoghue, Balentine, Schmidt, & Zwibel

Open access

1 Introduction The COVID-19 pandemic led to the cancellation of sporting events around the world and people looked for alternative entertainment, so the popularity of esports increased. Esports allowed people to stay connected, even during the

Open access

Introduction Esports are organized video gaming competitions where individuals or teams compete in leagues and/or tournaments to win monetary prizes ( Greer, Rockloff, Browne, Hing, & King, 2019 ). Rather than betting

Open access

Introduction With the rapid developments in digital technology over the last decade, esports viewership has become increasingly popular. Betting on these professional video-game competitions closely resembles

Open access
Journal of Behavioral Addictions
Authors:
Hyoun S. Kim
,
R. Diandra Leslie
,
Sherry H. Stewart
,
Daniel L. King
,
Zsolt Demetrovics
,
André Luiz Monezi Andrade
,
Jung-Seok Choi
,
Hermano Tavares
,
Brittany Almeida
, and
David C. Hodgins

Introduction The convergence of gambling and video gaming (hereafter referred to as gaming) has included the introduction of gambling-like activities (GLAs) into video games, such as loot boxes, esports betting, skin betting, and token wagering

Open access

A gamerek és e-sportolók személyes jellemzői, motivációi, valamint életminőségük vizsgálata a játszási szokások tükrében

Personal characteristics, motivation and quality of life of athletes and gamers in light of gaming habits

Mentálhigiéné és Pszichoszomatika
Authors:
Zsófia Tea Kányai
,
Mátyás Osváth
, and
Karolina Kósa

Irodalom Adinolf , S ., & Türkay S . ( 2018 ). Toxic behaviors in e-sports games: Player perceptions and coping strategies. CHI PLAY’18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion

Open access
Journal of Behavioral Addictions
Authors:
Alex M.T. Russell
,
Nerilee Hing
,
Gabrielle Maria Bryden
,
Hannah Thorne
,
Matthew J Rockloff
, and
Matthew Browne

professional sports competitions, excluding racing, minor sporting competitions, and esports, were cancelled or paused along with practically all other major sporting competitions around the globe ( Reuters, 2020 ). The Australian Football League (AFL) and

Open access
Journal of Behavioral Addictions
Authors:
Nerilee Hing
,
Matthew Browne
,
Matthew Rockloff
,
Alex M. T. Russell
,
Catherine Tulloch
,
Lisa Lole
,
Hannah Thorne
, and
Philip Newall

betting, including on traditional sports, esports and daily fantasy sports (DFS). Smartphones are now the predominant platform used for these activities ( Hing et al., 2021 ; Lopez-Gonzalez & Griffiths, 2018 ; Winters & Derevensky, 2020 ). While

Open access
Journal of Behavioral Addictions
Authors:
Nerilee Hing
,
Alex M. T. Russell
,
Gabrielle M. Bryden
,
Philip Newall
,
Daniel L. King
,
Matthew Rockloff
,
Matthew Browne
, and
Nancy Greer

, although not all skins can be traded ( Thorhauge & Neilson, 2021 ; Wardle, 2021 ). Skins with financial value can also be used to gamble via third-party websites on esports, games of chance and other competitive events ( Greer et al., 2019 ; Wardle, 2021

Open access