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Introduction Gambling disorder is a psychiatric disorder with a current global prevalence of 0.4–2% and is associated with impaired psychosocial functioning, reduced quality of life, financial problems, and suicidality ( Hodgins, Stea, & Grant, 2011
be sold for real money, traded or gambled on third-party websites ( Greer, Rockloff, Browne, Hing, & King, 2019 ; Parent Zone, 2019). Some loot boxes yield in-game currency that can be spent in the game to progress or purchase in-game items. In
Introduction Gambling is often promoted and experienced as a legitimate social leisure activity for adults, shared with friends and family. Gambling products and marketing incorporate and encourage interaction with others
Introduction Gambling is associated with various degrees of harm and problematic gambling is considered a public health issue in many countries. Harm includes, in addition to obvious financial negative impact, relationship problems, emotional or
Studies have consistently shown that people’s attitude toward gambling is a good predictor of how much they gamble and how likely they are to experience gambling-related problems ( Chiu & Storm, 2010 ; Delfabbro, Lambos, King, & Puglies, 2009
Introduction Simulated gambling games are software products that incorporate elements of gambling, but without monetary payouts. Researchers have raised concerns that simulated gambling products may normalise gambling among young people, and serve
Introduction The COVID-19 pandemic has caused a major shift in the provision and consumption of gambling due to associated lockdowns, restrictions on social gatherings, and reductions in gambling opportunities ( Stark & Robinson, 2021 ). COVID-19
, Michaud, Berchtold, Akré, & Suris, 2009 ). Inasmuch as an estimated 60%–70% of North American youth have reported gambling and up to 10% of adolescents and young adults in the US have reported gambling problems in the past year ( Barnes, Welte
termed Psychoticism ( Eysenck, 1992 ). Prima facie, key aspects of schizotypy appear to correspond with erroneous beliefs and biases in decision-making and/or reasoning that occur in gambling, otherwise known as gambling-related cognitive distortions
Introduction Gambling is a common pastime in many jurisdictions ( Browne et al., 2019 ; Rockloff et al., 2020 ; Salonen, Hellman, Latvala, & Castrén, 2018 ; Welte, Barnes, Tidwell, Hoffman, & Wieczorek, 2014 ) and is associated with a spectrum of