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Journal of Behavioral Addictions
Authors:
Jon E. Grant
,
Ibrahim Aslan
, and
Samuel R. Chamberlain

Introduction Gambling disorder is a psychiatric disorder with a current global prevalence of 0.4–2% and is associated with impaired psychosocial functioning, reduced quality of life, financial problems, and suicidality ( Hodgins, Stea, & Grant, 2011

Open access
Journal of Behavioral Addictions
Authors:
Nerilee Hing
,
Matthew Rockloff
,
Alex M. T. Russell
,
Matthew Browne
,
Philip Newall
,
Nancy Greer
,
Daniel L. King
, and
Hannah Thorne

be sold for real money, traded or gambled on third-party websites ( Greer, Rockloff, Browne, Hing, & King, 2019 ; Parent Zone, 2019). Some loot boxes yield in-game currency that can be spent in the game to progress or purchase in-game items. In

Open access

Introduction Gambling is often promoted and experienced as a legitimate social leisure activity for adults, shared with friends and family. Gambling products and marketing incorporate and encourage interaction with others

Open access
Journal of Behavioral Addictions
Authors:
Jakob Jonsson
,
David C. Hodgins
,
Axel Lyckberg
,
Shawn Currie
,
Matthew M. Young
,
Ståle Pallesen
, and
Per Carlbring

Introduction Gambling is associated with various degrees of harm and problematic gambling is considered a public health issue in many countries. Harm includes, in addition to obvious financial negative impact, relationship problems, emotional or

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Studies have consistently shown that people’s attitude toward gambling is a good predictor of how much they gamble and how likely they are to experience gambling-related problems ( Chiu & Storm, 2010 ; Delfabbro, Lambos, King, & Puglies, 2009

Open access
Journal of Behavioral Addictions
Authors:
Alex M. T. Russell
,
Nerilee Hing
,
Philip Newall
,
Nancy Greer
,
Cassandra K. Dittman
,
Hannah Thorne
, and
Matthew Rockloff

Introduction Simulated gambling games are software products that incorporate elements of gambling, but without monetary payouts. Researchers have raised concerns that simulated gambling products may normalise gambling among young people, and serve

Open access
Journal of Behavioral Addictions
Authors:
Alex M.T. Russell
,
Nerilee Hing
,
Gabrielle Maria Bryden
,
Hannah Thorne
,
Matthew J Rockloff
, and
Matthew Browne

Introduction The COVID-19 pandemic has caused a major shift in the provision and consumption of gambling due to associated lockdowns, restrictions on social gatherings, and reductions in gambling opportunities ( Stark & Robinson, 2021 ). COVID-19

Open access
Journal of Behavioral Addictions
Authors:
Zu Wei Zhai
,
Rani A. Hoff
,
Caitlin F. Magruder
,
Marvin A. Steinberg
,
Jeremy Wampler
,
Suchitra Krishnan-Sarin
, and
Marc N. Potenza

, Michaud, Berchtold, Akré, & Suris, 2009 ). Inasmuch as an estimated 60%–70% of North American youth have reported gambling and up to 10% of adolescents and young adults in the US have reported gambling problems in the past year ( Barnes, Welte

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termed Psychoticism ( Eysenck, 1992 ). Prima facie, key aspects of schizotypy appear to correspond with erroneous beliefs and biases in decision-making and/or reasoning that occur in gambling, otherwise known as gambling-related cognitive distortions

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Journal of Behavioral Addictions
Authors:
Cailem Murray Boyle
,
Matthew Browne
,
Matthew J. Rockloff
, and
Hannah B. Thorne

Introduction Gambling is a common pastime in many jurisdictions ( Browne et al., 2019 ; Rockloff et al., 2020 ; Salonen, Hellman, Latvala, & Castrén, 2018 ; Welte, Barnes, Tidwell, Hoffman, & Wieczorek, 2014 ) and is associated with a spectrum of

Open access