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addictions is not yet a matter of consensus within the scientific community ( Griffiths, King, & Demetrovics, 2014 ). Although Griffiths’ criteria (2005) of behavioural addiction were generally accepted in the research of online gaming addiction, not all

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— Text Revision (Vol. IV) American Psychiatric Association Washington, D.C. . APA ( 2007 ). American Psychiatric Association considers ‘Video Game Addiction’ . Science Daily

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18 485 503 . M R Huge D A Gentile 2003 Video game addiction

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S Pallesen 2013 Gaming addiction, gaming engagement, and psychological health complaints among Norwegian adolescents Media Psychology 16

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Journal of Behavioral Addictions
Authors: Jon Arcelus, Walter Pierre Bouman, Bethany Alice Jones, Christina Richards, Susana Jimenez-Murcia and Mark D. Griffiths

problems than birth-assigned males. Further research using larger samples is needed to further explore these hypotheses, as in the present study only two individuals in the whole sample were operationally defined as having a gaming addiction. As

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Journal of Behavioral Addictions
Authors: Mitra-Sadat Sadat-Shirazi, Nasim Vousooghi, Bentolhoda Alizadeh, Seyed Mohammad Makki, Seyed Zeinolabedin Zarei, Shahrzad Nazari and Mohammad Reza Zarrindast

compulsive buying, pathological gambling, kleptomania, and sexual addiction ( Jorgenson, Hsiao, & Yen, 2016 ). A behavioral addiction that has attracted society’s attention is computer game addiction, which is described as an intense and uncontrollable desire

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Problematic gaming exists and is an example of disordered gaming

Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)

Journal of Behavioral Addictions
Authors: Mark D. Griffiths, Daria J. Kuss, Olatz Lopez-Fernandez and Halley M. Pontes

from non-problematic occasional and regular gaming at one end of the scale through to problematic excessive and addictive gaming at the other. Similar to other bona fide addictions, gaming addiction is relatively rare and is in essence a syndrome

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studies found a negative association between empathy and gaming addiction symptoms ( Che et al., 2017 ; Zhang et al., 2016 ). In addition, Tejeiro, Gómez-Vallecillo, Pelegrina, Wallace, and Emberley ( 2012 ) clustered a Spanish adolescent sample and found

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the same phenomenon ( Widyanto & Griffiths, 2006 ), such as computer game dependence ( Griffiths & Hunt, 1998 ), video game addiction ( Griffiths & Davies, 2005 ), Internet gaming addiction ( Kuss & Griffiths, 2012a ), excessive game engagement

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gaming addictions are problematic, not all problematic gamers have an addiction ( Griffiths, 2010b ). Starcevic ( 2017 ) also argues that if the gaming addiction is a consequence of other psychopathologies then it should not be viewed as a genuine

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