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The relationship between gaming disorder and addiction requires a behavioral analysis
Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)
Introduction The open debate paper by Aarseth et al. ( 2016 ) raises a number of important difficulties concerning the proposal for a gaming disorder category in the 11th Revision of the International Classification of Diseases
Introduction Problematic video gaming is recognized as a global mental health issue in need of greater understanding of its core symptoms ( King & Delfabbro, 2014 ; Lo, Wang, & Fang, 2005 ; Mentzoni et al., 2011 ). In the
Time to call for a global public health approach in prevention of the onset and progression of problematic gaming
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
Introduction Király et al. ( 2018 ) conducted a systematic review of current measures of problematic video gaming in western and eastern countries. The paper provides a comprehensive summary of prevention, treatment, and policy
real world ( Jones, Arcelus, Bouman, & Haycraft, 2017 ), and only explore their gender identity in online environments. There is anecdotal clinical evidence that transgender people use the online world – such as forums and online video gaming
Mobile gaming is a subset of video-gaming attracting players of all ages. In 2018 it was estimated that mobile gaming accrued approximately $68.5 billion in revenue globally ( Wijman, 2019 ). Of interest to game designers, and to those concerned
Introduction Gaming and gambling activities and industries are changing constantly. This has been largely driven by increasing technological capabilities that afford users a greater ability to access online activities with ease
Gaming and pornography viewing are prevalent behaviors, yet little is known regarding their overlap. On April 11, 2018, the servers of the video game Fortnite: Battle Royale crashed for 24 hr, providing potential insight into “forced
Introduction Internet gaming is a common Internet activity, but excessive and prolonged Internet gaming leads to negative consequences, including poor real-life relationships and academic performance ( Kuss, 2013 ). Internet
Introduction In 2013, internet gaming disorder (IGD) was integrated into the 5 th edition of the Diagnostic and Statistical Manual (DSM-5) ( American Psychiatric Association, 2013 ). Since June 2018, the World Health
Introduction In 2013, Internet gaming disorder (IGD) was included in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a condition for further study ( American Psychiatric Association