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many. While gaming may be an adaptive coping strategy on the short term ( Russoniello, O'Brien, & Parks, 2009 ), it can become maladaptive (i.e., a risk of gaming disorder, or other problems) if it develops into the habitualized coping strategy for
Introduction Over the past decade, gaming disorder has garnered media and scientific attention, which revealed its harmful consequences, such as lower academic performance, sleep problems, depression, mood problems, increased anxiety, and fatigue
Functional impairment matters in the screening and diagnosis of gaming disorder
Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)
Diagnostic and Statistical Manual of Mental Disorders (DSM-5) includes Internet gaming disorder (IGD) in the “Emerging Measures and Models” section and the beta draft of the 11th revision of the International Classification of Diseases (ICD-11) includes
condition. The American Psychiatric Association ( APA, 2013 ) included Internet Gaming Disorder (IGD) as a condition needing further study in the fifth revised version of the Diagnostic and Statistical Manual of Mental Disorders (DSM–5). Additionally, the
( Aarseth et al., 2016 ). We shall respond to several of their comments about the descriptions of gaming disorder which have been published in draft form by WHO as part of the development of the latest (11th) revision of the International Classification of
ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early?
Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)
The Issue In their open debate paper on the proposal for the introduction of “Gaming Disorder” as a new diagnostic category in WHO ICD-11 (International Classification of Diseases, 11th revision), Aarseth et al. ( 2016 ) send a
Introduction This scoping review was designed to systematically map the literature on recovery from gaming disorder (GD). Gaming disorder (GD) is a relatively new mental disorder. It refers to persistent gaming behavior (online as well as offline
‘Hazardous gaming’ and ‘Gaming disorder’ (GD), excessive gaming can have negative psychological and physical consequences ( Billieux, Stein, Castro-Calvo, Higuchi, & King, 2021 ; King, Wölfling, & Potenza, 2020 ; Király et al., 2020 ; Saunders et al., 2017
-March ( GWI, 2020 ). Most recent assessment tools are based on the diagnostic criteria for the Internet Gaming Disorder (IGD) – a “condition warranting more clinical research and experience” in the Diagnostic and Statistical Manual of Mental Disorders 5 (DSM-5
Introduction Gaming disorder (GD) has been officially recognized in the eleventh edition of the International Classification of Diseases (ICD-11; WHO, 2019 ), following the recognition of “Internet gaming disorder” as a