Authors:Espen Aarseth, Anthony M. Bean, Huub Boonen, Michelle Colder Carras, Mark Coulson, Dimitri Das, Jory Deleuze, Elza Dunkels, Johan Edman, Christopher J. Ferguson, Maria C. Haagsma, Karin Helmersson Bergmark, Zaheer Hussain, Jeroen Jansz, Daniel Kardefelt-Winther, Lawrence Kutner, Patrick Markey, Rune Kristian Lundedal Nielsen, Nicole Prause, Andrew Przybylski, Thorsten Quandt, Adriano Schimmenti, Vladan Starcevic, Gabrielle Stutman, Jan Van Looy and Antonius J. Van Rooij
, and rights-based fallout that should also be considered.
Moralpanics around the harm of video gaming might result in premature application of a clinical diagnosis and the treatment of abundant
Authors:Joël Billieux, Daniel L. King, Susumu Higuchi, Sophia Achab, Henrietta Bowden-Jones, Wei Hao, Jiang Long, Hae Kook Lee, Marc N. Potenza, John B. Saunders and Vladimir Poznyak
the arguments developed by Aarseth et al.; namely, that the ICD-11 Gaming Disorder proposal would result in “moralpanics around the harm of video gaming” and “the treatment of abundant false-positive cases.” This commentary does not address the
Authors:Antonius J. van Rooij, Christopher J. Ferguson, Michelle Colder Carras, Daniel Kardefelt-Winther, Jing Shi, Espen Aarseth, Anthony M. Bean, Karin Helmersson Bergmark, Anne Brus, Mark Coulson, Jory Deleuze, Pravin Dullur, Elza Dunkels, Johan Edman, Malte Elson, Peter J. Etchells, Anne Fiskaali, Isabela Granic, Jeroen Jansz, Faltin Karlsen, Linda K. Kaye, Bonnie Kirsh, Andreas Lieberoth, Patrick Markey, Kathryn L. Mills, Rune Kristian Lundedal Nielsen, Amy Orben, Arne Poulsen, Nicole Prause, Patrick Prax, Thorsten Quandt, Adriano Schimmenti, Vladan Starcevic, Gabrielle Stutman, Nigel E. Turner, Jan van Looy and Andrew K. Przybylski
used and consulted in policy settings, school systems, and healthcare. They are used by individuals who might not be knowledgeable about the nuances of media use, moralpanic, and normative game-related behavior (including parents of children
Authors:Chih-Hung Ko, Orsolya Király, Zsolt Demetrovics, Yun-Ming Chang and Ju-Yu Yen
identify individuals with problematic gaming that requires further intervention. Therefore, we classified these concerns into three categories: conceptual framework, moralpanic, and diagnostic validity (see Tables 1 – 3 ) Conceptual framework of GD Table
Authors:Daria J. Kuss, Mark D. Griffiths and Halley M. Pontes
excessive gaming. This responsibility needs to be shared by popular media who are often quick to build a moralpanic around gaming behaviors, often based on cherry-picking specific case studies and pieces of research which support their headlines. In sum
Authors:Seung-Yup Lee, Hyekyung Choo and Hae Kook Lee
Finally, we will discuss issues regarding “moralpanic,” “stigma,” or “rights of children” ( Aarseth et al., 2016 ). Our experience in Korea, where Internet gaming problems are especially prevalent, will be shared.
diagnosis on the basis of chaos and confusion, as Kuss et al. ( 2017 ) describe it, is certainly not a good idea. The moralpanic surrounding games – a situation that urges researchers to come to quick conclusions – has been discussed elsewhere ( Bowman
comorbid disorders is automatically a better explanation for the health condition under examination. However, it stresses the fact that we have to apply sound diagnostic measures, when assessing IGD in a clinical context.
Narrowing the Treatment Gap
Finally, the authors of the debate paper fear that introduction of Gaming Disorder in ICD-11 will create moralpanic about video gaming and will lead to stigmatization and a tsunami of false positive referrals to medical