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Introduction On March 11th, 2020, the World Health Organization (WHO) officially determined that COVID-19 should be characterized as a pandemic [ 1 ]. The first confirmed COVID-19 cases were reported in Wuhan, a city in Hubei Province in central
The coronavirus (COVID-19) pandemic has significantly disrupted normal activities globally. Stay-at-home mandates and quarantines have increased consumption of digital entertainment, particularly online gaming and related activities (e.g., esports
Introduction COVID-19 pandemic finds its roots in Wuhan (China) in December 2019, a peculiar illness causing pneumonia. Such mysterious pneumonia cases were investigated to be caused by a novel virus (2019-nCoV) of family Coronaviridae [ 1 ]. Severe
, especially using a digital computer” ( Lipovszki – Molnár 2006 : 83). While digitalization has already been an ongoing megatrend, the COVID-19 pandemic has still caused major changes in the economic and social structures and practices since the
Introduction The SARS-CoV-2 (Covid-19) pandemic and the measures taken to stop the spread of the virus has led to an unprecedented societal distress that affects billions, who experience fear, anxiety and social
N Engl J Med 361 1935 1944 . 2. M. Patel 2010 Pandemic (pH1N1) 2009
reactions not only in the sphere of theoretical interpretations but also in economic policy. When searching for answers to the possible evolution of the situation with regard to inflation in the context of the global pandemic, which is a
economy and the ongoing fears have been covered (for a difficult to predict time period) by a global outbreak of the COVID-19 pandemic, which took everyone by surprise. The potential effects of this pandemic in the medical and health protection sense (its
with potentially very negative effects ( UNCTAD 2020 ). Nevertheless, a crisis coming from a pandemic, instead of the economy proper, especially the often-criticised financial sector, took the whole world by surprise. First of all because this was
We read with great interest the recent letter to the editor “ Problematic online gaming and the COVID-19 pandemic ” ( King et al., 2020 ) published in the Journal of Behavioral Addictions . The authors expressed their concern about the increase in