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Problematic gaming exists and is an example of disordered gaming

Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)

Journal of Behavioral Addictions
Authors: Mark D. Griffiths, Daria J. Kuss, Olatz Lopez-Fernandez and Halley M. Pontes

The recent commentary paper by Aarseth et al. ( 2016 ) questioned whether problematic gaming should be considered a new disorder particularly because “Gaming Disorder” (GD) has been identified as a disorder to be included in the next (11th

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, 2019 ). We are interested in examining the link between esports and problematic gaming, including Gaming Disorder (GD) and Hazardous Gaming (HG), which have been included in the recently released ICD-11 ( WHO, 2018b ). First, it is important to

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). In Finland, the effects of problematic game playing on players’ health are still largely unexplored. Considering the increased prevalence of online gaming, this study aimed to identify the problematic gaming behavior among Finnish adolescents and

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], 2013 ) is criticized by several scholars (cf. Aarseth et al., 2017 ; Griffiths et al., 2016 ; Kardefelt-Winther, 2015 ). It is questioned whether these nine criteria are sensitive and specific enough to disentangle problematic gaming behavior from

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Playing the wrong game again? Policy responses to problematic video gaming in Brazil

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Authors: Daniel Tornaim Spritzer and Felix Henrique Paim Kessler

presenting the existing health policy strategies to fight problematic gaming behavior is very important to help clarify possible mechanisms and targets for intervention, especially when facing a phenomenon that the authors very properly address as complex and

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Journal of Behavioral Addictions
Authors: Maria Di Blasi, Alessandro Giardina, Cecilia Giordano, Gianluca Lo Coco, Crispino Tosto, Joel Billieux and Adriano Schimmenti

of players around the world. Previous literature on problematic gaming (PG) has largely focused on MMORPGs. PG is currently considered a potential disorder, listed within “Emerging Measures and Models” (Section III) in the most recent edition of the

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Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Authors: Antonius J. Van Rooij and Laura M. Nijkamp

Introduction In their recent paper, Király et al. ( 2018 ) provide a timely review on policy responses that address problematic gaming behavior. Their literature search revealed a small selection of 12 papers (six in English

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Precise estimates of gaming-related harm should guide regulation of gaming

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Authors: Vladan Starcevic and Joël Billieux

Introduction A systematic review by Király et al. ( 2018 ) of policy responses to problematic gaming is an important contribution to the literature. It highlights various approaches to the regulation of gaming, explains why

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Time to call for a global public health approach in prevention of the onset and progression of problematic gaming

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Authors: Thomas Chung, Simmy Sum and Monique Chan

condition for the first time ( WHO, 2018 ). The launch of these new diagnostic guidelines facilitates identification of those with problematic gaming patterns and holds promise for promoting the development of national healthcare systems to provide

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. , & Torres-Jiménez , E. ( 2017 ). Internet gaming disorder treatment: A case study evaluation of four adolescent problematic gamers . International Journal of Mental Health and Addiction . Advance online publication. doi: 10.1007/s11469

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