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After drawing a brief history of audiovisual translation (AVT), the paper gives a definition of empirical research and it analyzes when, how and why empirical research started to develop and grow systematically in this field of research. The paper also emphasizes the role of empirical research as a tool enabling us to know more about the actual effectiveness of AVT on its audiences as well as to develop awareness of the audience preferences and viewing habits. Consequently, it functions as an important purveyor of knowledge providing a solid basis for shaping quality and tailor made products suiting diverse types of end-users — be them standard or vulnerable users.
References [1] Park J. , et al. ( 2018 ), Development of a web-based user experience evaluation system for home appliances . Int. J
Background and aims
Smartphone use has increased markedly over the past decade and recent research has demonstrated that a small minority of users experience problematic consequences, which in extreme cases have been contextualized as an addiction. To date, most research have been quantitative and survey-based. This study qualitatively examined the components model of addiction for both “addicted” and “non-addicted” users.
Methods
A screening tool comprising 10 dichotomous items was administered to 40 college students. Of these, six addicted and six non-addicted participants were identified on the basis of their score on the screening tool and were asked to participate in a semi-structured interview. The interview questions were based on the components model of addiction comprising six domains (i.e., salience, withdrawal, conflict, relapse and reinstatement, tolerance, and mood modification). Directed content analysis was used to analyze the transcribed data and subthemes as well as emerging themes for the study as a whole were established.
Results
There was some evidence of demarcation between smartphone addicts on the dimensions of salience, tolerance, withdrawal, and conflict. Mood modification was not much different in either group, and no participant reported relapse.
Conclusions
The non-addicted group had much greater control over their smartphone usage than the addicted group on four (of six) aforementioned dimensions of behavioral addiction. Consequently, the main findings of this study provided good support for the components model of behavioral addiction.
Olasz L., Schmidt B. Investigation and analysis of the user experience of the regional housing programs, (in Hungarian) Budapest University of Technology and Economics , Department of Residential Building Design, 1995
A médiaeszközök világába való belemerülés: adaptív és nem adaptív következmények
Immersion into the mediated world: adaptive and maladaptive consequences
). Proposition and validation of a questionnaire to measure the user experience in immersive virtual environments. The International Journal of Virtual Reality , 16 ( 1 ), 33 – 48 . Tellegen , A . & Atkinson , G . ( 1974 ). Openness to absorbing and self
intention of limiting the amount of time spent away from the gaming device. When unable to play, the user experiences distress or anhedonia , experiencing a loss or deprivation of purpose. With the growing scientific interest in the broad effects of
a better user experience in the future. We advise any users to use the taxon filtering and downsampling options with great care and discretion, as these processes (especially filtering) might alter sample results if the excluded taxa are over
to auditory stimuli ( Domínguez-Clavé et al., 2016 ; Riba et al., 2001 ). Not all users experience these effects, perhaps suggesting an unpredictable nature of hallucinogens in general ( Domínguez-Clavé et al., 2016 ; Swanson, 2018 ). Ayahuasca
& Pope, 2001 ; Ott, 1994 ). Context of use, or set and setting, has been identified as an important determinant of the nature of user experiences with psychedelic substances ( Zinberg, 1984 ), with set referring generally to individual
. These changes allowed us to generate WebAssembly programs that can be used to run BET and FLIRT in a web browser. To enhance user experience, we used web workers to run the tools, this way the browser window remains responsive while the program performs