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implies considering both the potential detriments and benefits of Internet and video game use. There are several ways of using video games and Internet-based activities, which are adaptive, productive, and socially significant and which increase the

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when not playing Internet games, (c) an increasing need over time to spend more and more time playing video games (i.e., tolerance), (d) failed attempts to stop or curb Internet gaming, (e) loss of interest in other activities such as hobbies, (f

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Problematic gaming exists and is an example of disordered gaming

Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)

Journal of Behavioral Addictions
Authors: Mark D. Griffiths, Daria J. Kuss, Olatz Lopez-Fernandez and Halley M. Pontes

ICD-11 “ will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life ” (p. 1). No one in the field that has collected and published empirical data concerning problematic gaming will argue

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The “ABCDE” of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Journal of Behavioral Addictions
Author: Shek Daniel T. L.

warning messages and making the games less addictive. Finally, preventive and treatment programs and services for problematic gamers were reviewed. In this commentary, it is proposed that when we consider controls of video games, there is a need to

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games, players experience virtual simulations of real sports. The Fédération Internationale de Football Association football game series is one of the most popular sports simulator video games among traditional sport clubs, such as Manchester City

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The relationship between gaming disorder and addiction requires a behavioral analysis

Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)

Journal of Behavioral Addictions
Authors: Richard J. E. James and Richard J. Tunney

possibility of changes in public policy. Public concerns about the effects of video games, whether it be aggression, addiction, or other forms of harm are common, but the research is at best equivocal. The purpose of this commentary is to focus on two

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Introduction The popularity and permanence of information and communication technologies (ICTs) has become evident; the Internet, mobile phones, and video games have taken on an important role in the socialization process

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Ream L C Elliott E Dunlap 2011 Playing video games while using or feeling the effects of substances: Associations

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. Wood M. D. Griffiths 2007 Time loss whilst playing video games: Is there a relationship to addictive behaviours? International Journal of

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