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Videogame playing is one of the most popular current leisure time activities. Its evolution includes the professionalization of this activity in the form of competitive gaming and now known as electronic sports (esports) ( Faust, Meyer, & Griffiths
Draconian policy measures are unlikely to prevent disordered gaming In 2019, the Chinese government imposed significant restrictions on minors’ online videogame play out of concerns regarding gaming addiction ( State
. M Griffiths R Wood 2000 Risk factors in adolescence: The case of gambling, videogame playing, and the Internet Journal of
2000 Risk factors in adolescence: The case of gambling, videogame playing, and the Internet Journal of Gambling Studies 16 2 199 225
Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use
Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
of children’s videogame playing: A comparison of the reports by parents and children . Learning, Media and Technology, 31 ( 2 ), 181 – 202 . doi: 10
of different online video game genres or not. Most of the earlier studies on videogame playing-related disorders have focused on the genre of Massively Multiplayer Online Role-Playing Games (MMORPGs). These types of video games are
-Fernandez et al. ( 2014 ) Problematic Videogame Playing Scale 1,132 1,224 11–18 7.7 14.6 Spain Great Britain No King
neuroimaging studies, gray matter loss of the putamen and insula was consistently reported in IGD ( Weinstein, 2017; Yao et al., 2017 ). In addition, a greater amount of videogame play in children was associated with not only damaged white matter
. Marston H. R. , & Kowert R. ( 2020 ). What role can videogames play in the COVID-19 pandemic? [version 1; peer review: 2
. M. Griffiths 2005 Relationship between gambling and videogame playing: A response to Johansson and Götestam Psychological Reports 96 644