To the paper:
Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults
NIKO MÄNNIKKÖ, JOËL BILLIEUX and MARIA KÄÄRIÄINEN
published in the Journal of Behavioral Addictions, 4(4), pp. 281–288 (2015), DOI: 10.1556/2006.4.2015.040
This erratum aims to signal an error that occurred in Table 3 of our article. The frequencies and percentages for non-problematic game behavior (second column) and percentages for problematic game behavior (third column) are incorrect. The related statistics (χ2) and P values were however correct. We regret this error.
The correct table is as follows:
The prevalence of psychophysical symptoms* among adolescents and youths with non-problematic game behavior and problematic game behavior (PGB), n (%)
Symptom | Non-problematic game behavior (n = 239)a | Problematic game behavior (n = 24) | χ2 | P |
---|---|---|---|---|
Fatigue | 59 (24.5) | 13 (54.2) | 9.72 | <0.01 |
Sleep | 34 (14.2) | 9 (37.5) | 8.63 | <0.01 |
Concentration | 27 (11.3) | 7 (29.2) | 6.24 | <0.05 |
Depression | 26 (10.8) | 9 (37.5) | 13.58 | <0.001 |
Anxiety | 24 (10.0) | 7 (30.4) | 8.42 | <0.01 |
The participants who reported every week or almost daily/daily to the point in question.
Base n with missing variables.